Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by fulafel on Saturday October 11, 2025 @01:06AM
(#45546729)
A main reason to do new OpenGL releases was to roll developed extensions to required features of a new OpenGL version to give application programmers a cohesive target platform. The pace of API extensions has slowed down enough that it's not going to be a problem for a while.
I suppose the same is true of Direct3D 11, though. Only the Direct3D 12 spec has been updated in years from what I can tell. (I'm not a graphics programmer.)