Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by fingerlocks on Friday October 10, 2025 @10:51PM
(#45546179)
100%. Metal is actually self-described as a high level graphics library for this very reason. I’ve never actually used it on non-Apple hardware, but the abstractions for vendor support is there. And they are definitely abstract. There is no real getting-your-hands-dirty exposure of the underlying hardware
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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by dagmx on Saturday October 11, 2025 @01:17PM
(#45550864)
Metal does have to support AMD and Intel GPUs for another year after all, and had to support NVIDIA for a hot minute too.
Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by fingerlocks on Sunday October 12, 2025 @06:51AM
(#45557178)
Wow, what a brain fart. So much of metal has improved since M-series, I just forgot it was even the same framework entirely. Even the stack is different now that we have metal cpp and swift++ interop with unified memory access.