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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by kbolino on Friday October 10, 2025 @11:15AM (#45539983)
I don't think any major platform that ever supported OpenGL or OpenGL ES--including desktops, smartphones/tablets, and web browsers--has actually removed it yet. Apple will probably be the first to pull the plug, but they've only aggressively deprecated it so far.
Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by jhasse on Friday October 10, 2025 @11:42AM (#45540247)
How exactly is it aggressiv? I'm selling games using OpenGL on iOS, iPadOS, tvOS and macOS, works with all of their latest hardware. I'm not getting a warning or any sign from them that they will remove support.
Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by kbolino on Friday October 10, 2025 @12:18PM (#45540639)
It was my understanding (which could definitely be wrong) that their OpenGL support is both behind the times--which is impressive since OpenGL has received no major new features AFAIK in the past decade, the topic of this HN post notwithstanding--and won't even get any bugfixes.
Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by charlotte-fyi on Friday October 10, 2025 @12:48PM (#45540979)
The last supported version they ship doesn't support compute, which is a pretty big limitation.