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A comment on OpenGL is getting mesh shaders as well, via GL_EXT_mesh_shader. Parent comment
Between OpenGL ES 3.1 and Vulkan 1.1, I would certainly go with OpenGL ES.
https://www.qualcomm.com/products/internet-of-things/robotic...
Between OpenGL ES 3.1 and Vulkan 1.1, I would certainly go with OpenGL ES.