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Re:Doom crash after 2.5 years of real-world runtime confirme... by Insanity on Tuesday September 16, 2025 @09:51PM (#45270632)
Literally unplayable, someone should fix that.

Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.

Re:Doom crash after 2.5 years of real-world runtime confirme... by shpongled on Tuesday September 16, 2025 @11:50PM (#45271457)
2016 remains one the greatest single player FPS games I've played (Titan Fall 2 is the other)
Re:Doom crash after 2.5 years of real-world runtime confirme... by xmonkee on Tuesday September 16, 2025 @10:04PM (#45270711)
Same. And love those brutality mods.
Re:Doom crash after 2.5 years of real-world runtime confirme... by bitwize on Tuesday September 16, 2025 @10:46PM (#45271034)
Fun fact: Doom is now a Microsoft property, along with Quake, StarCraft, WarCraft, Overwatch, all of the adventure games from Infocom and Sierra, and of course Halo. Microsoft pretty much owns most of PC gaming. Which is what they've wanted since 1996 or so.
Re:Doom crash after 2.5 years of real-world runtime confirme... by nurettin on Wednesday September 17, 2025 @01:09AM (#45271922)
> Microsoft pretty much owns most of PC gaming.

So valve next?

Re:Doom crash after 2.5 years of real-world runtime confirme... by Lightkey on Wednesday September 17, 2025 @02:40AM (#45272537)
They missed that window when Sierra was still the publisher for Half-Life. Besides, Valve is not a publicly traded company and Gabe Newell as former manager at Microsoft has no interest in getting back together. Valve is betting everything on Linux right now to be more independent from Microsoft.
Re:Doom crash after 2.5 years of real-world runtime confirme... by lukan on Wednesday September 17, 2025 @06:47AM (#45274134)
"Valve is betting everything on Linux right now"

Not everything, but they do invest in it.

Re:Doom crash after 2.5 years of real-world runtime confirme... by simoncion on Wednesday September 17, 2025 @10:39AM (#45276393)
> Valve is betting everything on Linux right now...

They've been working on Linux support since at least around the time that Microsoft introduced the Windows Store... so for the last twelve years or so.

And, man, a couple of months ago I figured out how to run Steam as a separate user on my Xorg system. Not-at-all-coincidentally, I haven't booted into Windows in a couple of months. Not every game runs [0], but nearly every game in my library does.

I'm really gladdened by the effort put in to making this work.

[0] Aside from the obvious ones with worryingly-intrusive kernel-level anticheat, sometimes there are weird failures like Highfleet just detonating on startup.

Re:Doom crash after 2.5 years of real-world runtime confirme... by Insanity on Wednesday September 17, 2025 @12:16PM (#45277758)
I used to game on Linux back in the late 2000s through Wine. And I always found the mouse support to be jarring, even if I could get support to a decent level, for some reason the mouse input was never quite as fluid as it should have been.

And now I'm reluctant to move back to Linux for gaming, even though they've clearly come so far. I guess I should just go ahead and give it another shot.

Re:Doom crash after 2.5 years of real-world runtime confirme... by jerf on Wednesday September 17, 2025 @01:06PM (#45278509)
It has come lightyears.

ProtonDB has a feature where you can give it access to your Steam account for reading and it'll give you a full report based on your personal library: https://www.protondb.com/profile

And I find if anything it tends to the conservative. I've encountered a few things where it was overoptimistic but its outweighed by the stuff that was supported even better than ProtonDB said.

In the late 2000s, I played a few things, but I went in with the assumption it either wouldn't work, or wouldn't work without tweaking. Now I go in with the assumption that it will work unless otherwise indicated. Except multiplayer shooters and VR.

Re:Doom crash after 2.5 years of real-world runtime confirme... by minki_the_avali on Friday September 19, 2025 @03:01AM (#45298710)
I use steam with Monado to play VRChat on Linux, it surprisingly just works. There are many options to do this nowadays like wired PCVR headsets (The HTC ones are really well supported under Linux) or ALVR if you have a Quest. The only tricky part is setting up steam to use Monado instead of Steam VR but there is documentation on that. I even had some success with running Beat Saber under FreeBSD once using Monado and Wine.

=> https://monado.freedesktop.org/

Re:Doom crash after 2.5 years of real-world runtime confirme... by Spoom on Wednesday September 17, 2025 @04:30PM (#45281016)
Stating my bias up front, I've been using Linux since Windows Vista, and I'm a fan. That said, I have experienced the same things you did whenever I needed to run Wine for... well, anything. It was clunky as hell.

You should absolutely revisit. Proton has changed the game. Literally the only game I've tried that was remotely difficult to play in SteamOS is Minecraft, likely because Microsoft owns it now. But I was able to get that working too (if anyone's wondering: you want Minecraft Bedrock Launcher, which is in the Discover store if you're on the Steam Deck and here[1] if you're somewhere else; basically it downloads and runs the Android version of Minecraft through a small translation layer, which is essentially identical to the Windows version).

Speed also is greatly improved from previous solutions. Games played through Proton are often very close in terms of performance to playing them natively.

Re:Doom crash after 2.5 years of real-world runtime confirme... by Spoom on Thursday September 18, 2025 @09:35AM (#45289524)
Re:Doom crash after 2.5 years of real-world runtime confirme... by account42 on Wednesday September 17, 2025 @10:58AM (#45276645)
All the more reason for Microsoft to make a play now while Valve still at least somewhat depends on them.

And Gabe won't be around forever and the guy is already over sixty. Statistically he's got about two decades left to live and not all of that will be at a level where he can lead Valve.

Re:Doom crash after 2.5 years of real-world runtime confirme... by tomwojcik on Wednesday September 17, 2025 @02:11AM (#45272343)
As long as Gabe is alive, no way.
Re:Doom crash after 2.5 years of real-world runtime confirme... by HeckFeck on Wednesday September 17, 2025 @04:36AM (#45273337)
We must find a way to extend his life indefinitely.
Re:Doom crash after 2.5 years of real-world runtime confirme... by account42 on Wednesday September 17, 2025 @11:00AM (#45276680)
*in control of Valve

Old age can make him give that up before death.

Re:Doom crash after 2.5 years of real-world runtime confirme... by kodarna on Wednesday September 17, 2025 @02:24AM (#45272429)
They own the past of PC gaming, as well as Call of Duty but that is more popular on consoles than PC nowadays. Those listed are small time compared to Counter-Strike 2, Dota 2, League of Legends, Valorant, Roblox, Apex Legends, Marvel Rivals and a number of hard-hitting games every year such as Witcher 3, Elden Ring, Baldur's Gate 3 etc.
Re:Doom crash after 2.5 years of real-world runtime confirme... by account42 on Wednesday September 17, 2025 @10:50AM (#45276548)
So in other words the own the part of PC gaming that's actually good.
Re:Doom crash after 2.5 years of real-world runtime confirme... by jama211 on Thursday September 18, 2025 @03:42PM (#45294061)
You’re saying the Witcher 3 and games like it are bad?
Re:Doom crash after 2.5 years of real-world runtime confirme... by Novosell on Wednesday September 17, 2025 @05:25AM (#45273615)
They own Minecraft as well.
Re:Doom crash after 2.5 years of real-world runtime confirme... by jama211 on Wednesday September 17, 2025 @01:24AM (#45272037)
Same. Something about the metroidvania design with the home hub of the later ones didn’t give the same feeling. It should be run, kill, find secrets, end, next level.
Re:Doom crash after 2.5 years of real-world runtime confirme... by jeffwask on Wednesday September 17, 2025 @10:10AM (#45276061)
I just finished Robocop: Rogue City and it was exactly this a linear level by level shooter that felt like a pure Robocop power fantasy movie. I played new game plus it was so much fun and I never do that.

It's like the game industry got a fake memo saying no one wanted linear story-based games anymore. I ended up buying two more Teyon games because I was so happy with their formula and they are playable in a dozen or so hours. Tight, compact, linear, fun story and game play... No MTX or always online BS and they don't waste my time with busy work.

Re:Doom crash after 2.5 years of real-world runtime confirme... by jama211 on Thursday September 18, 2025 @03:40PM (#45294041)
Ooh, I’ll have to give this a try, thank you!
Re:Doom crash after 2.5 years of real-world runtime confirme... by Insanity on Wednesday September 17, 2025 @11:02AM (#45276697)
This is exactly how I want my FPS games to be. Just linear, run & gun. TBH, I can even do without weapon upgrades or any "RPG" style elements.

It's even worse in multiplayer games like COD and BF. As soon as I need to figure out combinations of 5x attachments to guns I lose all my interest in playing the game. That's why I'm still on CS I guess lol.

Re:Doom crash after 2.5 years of real-world runtime confirme... by bombela on Wednesday September 17, 2025 @11:37AM (#45277128)
The latest DOOM: Dark Ages ditched the home hub. I think it's a really great DOOM game.
Re:Doom crash after 2.5 years of real-world runtime confirme... by Insanity on Wednesday September 17, 2025 @12:06PM (#45277593)
I was quite excited for it, despite not enjoying Eternal as much. But after about ~2 hours of playing it, I lost interest. I'm happy you're enjoying it, sadly it didn't click for me.

Especially the 'mech scale' stuff was just boring. I don't remember what they call it in-universe, but essentially the parts of the game where you're playing from a giant robot and just walking over tanks and fighting supersized demons.

Re:Doom crash after 2.5 years of real-world runtime confirme... by jama211 on Thursday September 18, 2025 @03:41PM (#45294046)
Huh, thanks! I’ll give it a try
Re:Doom crash after 2.5 years of real-world runtime confirme... by lapetitejort on Wednesday September 17, 2025 @04:32PM (#45281030)
> find secrets

I'll be honest, I don't like this part. I'm a rabid collector. If the game gives a metric to an item, I must have all of the items. I end up killing the flow by scouring the level looking for secrets. This is entirely my fault of course

Re:Doom crash after 2.5 years of real-world runtime confirme... by jjbinx007 on Wednesday September 17, 2025 @03:03AM (#45272716)
This caters for people who prefer the classic Doom style of gameplay in FPS games:

https://www.reddit.com/r/boomershooters/

Re:Doom crash after 2.5 years of real-world runtime confirme... by Insanity on Wednesday September 17, 2025 @09:00AM (#45275323)
Ahh yes, I'm quite happy that a few years ago this has become a trend!
Re:Doom crash after 2.5 years of real-world runtime confirme... by pizza234 on Wednesday September 17, 2025 @05:57AM (#45273822)
I'm under the impression that since Doom Eternal (the first after Doom 2016), the gameplay has considerably shifted to an "interconnected arenas" style, and with more sophisticated combat mechanics. Many games have started adopting this design, for example, Shadow Warrior 3.

I also dislike this trend. As a sibling comment noted, boomer shooters are generally closer to the old-school Doom gameplay, although some are adopting the newer design too.

Re:Doom crash after 2.5 years of real-world runtime confirme... by billyp-rva on Wednesday September 17, 2025 @10:27AM (#45276239)
The enemy cap all but forces the arena style gameplay. Doom 2016 tried to hide it more, but it still felt very stifling.