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Re:Doom crash after 2.5 years of real-world runtime confirme... by jama211 on Wednesday September 17, 2025 @01:24AM (#45272037)
Same. Something about the metroidvania design with the home hub of the later ones didn’t give the same feeling. It should be run, kill, find secrets, end, next level.
Re:Doom crash after 2.5 years of real-world runtime confirme... by jeffwask on Wednesday September 17, 2025 @10:10AM (#45276061)
I just finished Robocop: Rogue City and it was exactly this a linear level by level shooter that felt like a pure Robocop power fantasy movie. I played new game plus it was so much fun and I never do that.

It's like the game industry got a fake memo saying no one wanted linear story-based games anymore. I ended up buying two more Teyon games because I was so happy with their formula and they are playable in a dozen or so hours. Tight, compact, linear, fun story and game play... No MTX or always online BS and they don't waste my time with busy work.

Re:Doom crash after 2.5 years of real-world runtime confirme... by jama211 on Thursday September 18, 2025 @03:40PM (#45294041)
Ooh, I’ll have to give this a try, thank you!
Re:Doom crash after 2.5 years of real-world runtime confirme... by Insanity on Wednesday September 17, 2025 @11:02AM (#45276697)
This is exactly how I want my FPS games to be. Just linear, run & gun. TBH, I can even do without weapon upgrades or any "RPG" style elements.

It's even worse in multiplayer games like COD and BF. As soon as I need to figure out combinations of 5x attachments to guns I lose all my interest in playing the game. That's why I'm still on CS I guess lol.

Re:Doom crash after 2.5 years of real-world runtime confirme... by bombela on Wednesday September 17, 2025 @11:37AM (#45277128)
The latest DOOM: Dark Ages ditched the home hub. I think it's a really great DOOM game.
Re:Doom crash after 2.5 years of real-world runtime confirme... by Insanity on Wednesday September 17, 2025 @12:06PM (#45277593)
I was quite excited for it, despite not enjoying Eternal as much. But after about ~2 hours of playing it, I lost interest. I'm happy you're enjoying it, sadly it didn't click for me.

Especially the 'mech scale' stuff was just boring. I don't remember what they call it in-universe, but essentially the parts of the game where you're playing from a giant robot and just walking over tanks and fighting supersized demons.

Re:Doom crash after 2.5 years of real-world runtime confirme... by jama211 on Thursday September 18, 2025 @03:41PM (#45294046)
Huh, thanks! I’ll give it a try
Re:Doom crash after 2.5 years of real-world runtime confirme... by lapetitejort on Wednesday September 17, 2025 @04:32PM (#45281030)
> find secrets

I'll be honest, I don't like this part. I'm a rabid collector. If the game gives a metric to an item, I must have all of the items. I end up killing the flow by scouring the level looking for secrets. This is entirely my fault of course