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Re:Website Is Just an SVG by behnamoh on Sunday September 14, 2025 @12:04PM (#45240879)
At this point just bring back Flash...

It was so nice and unlocked so much creativity among early web developers. unfortunately Apple contributed to its demise

Re:Website Is Just an SVG by lpln3452 on Sunday September 14, 2025 @12:12PM (#45240960)
Flash did not disappear because of an unfortunate accident. It disappeared because Adobe was unwilling to fix its outdated system and rampant security flaws.
Re:Website Is Just an SVG by hedora on Sunday September 14, 2025 @12:25PM (#45241089)
Anyone remember the flash-block plugins to keep browsers from auto rendering malicious flash content?
Re:Website Is Just an SVG by lucasverra on Sunday September 14, 2025 @12:39PM (#45241191)
Re:Website Is Just an SVG by foofoo12 on Sunday September 14, 2025 @12:08PM (#45240921)
I did wonder why they didn't just switch out actionscript for js and use plain html/svg/canvas. I'm kind of glad they didn't but I think there would have been money in doing so.
Re:Website Is Just an SVG by PaulHoule on Sunday September 14, 2025 @12:13PM (#45240973)
Actually they did, Adobe still makes the Flash authoring tool but they call it Animate, it exports files that work with an HTML/JS player that does almost everything Flash did.
Re:Website Is Just an SVG by foofoo12 on Sunday September 14, 2025 @01:51PM (#45241780)
That was news to me!
Re:Website Is Just an SVG by papichulo2023 on Sunday September 14, 2025 @12:06PM (#45240905)
Why we would do that when canvas related apis support gpu acceleration?
Re:Website Is Just an SVG by wslh on Sunday September 14, 2025 @12:15PM (#45240995)
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4].

[1] https://www.cocos.com/en/cocos2d-x

[2] https://godotengine.org/

[3] https://pixijs.com/

[4] https://phaser.io/

Re:Website Is Just an SVG by bob1029 on Sunday September 14, 2025 @12:28PM (#45241116)
Unity also has a very good pipeline for building webgl targets. You can virtually ignore the platform concern until the very end, as long as you aren't being ridiculous with real time lighting and texture resolution.