https://news.ycombinator.com/item?id=44884709
but generally it is rare to see higher than x86-64-v3 as a requirement, and that works with almost all CPUs sold in the past 10+ years (Atoms being prominent exception).
The last processor without the CMPXCHG16B instruction was released in 2006 so far as I can tell. Windows 8.1 64-bit had a hard requirement on the CMPXCHG16B instruction, and that was released in 2013 (and is no longer supported as of 2023). At minimum Firefox should be building with -mcx16 for the Windows builds - it's a hard requirement for the underlying operating system anyway.
You could also have only one implementation of strcpy and use no exotic instructions. That would also be faster for small inputs, for the same reasons.
Having multiple implementations of strcpy selected at runtime optimizes for a combination of binary portability between different CPUs and for performance on long input, at the cost of performance for short inputs. Maybe this makes sense for strcpy, but it doesn't make sense for all functions.
You can't really state this with any degree of certainty when talking about whole-program optimization and function inlining. Even with LTO today you're talking 2-3% overall improvement in execution time, without getting into the tradeoffs.
> Even with LTO today you're talking 2-3% overall improvement in execution time
Is this comparing inlining vs no inlining or LTO vs no LTO?
In any case, I didn't mean to imply that the difference is large. We're literally talking about a couple clock cycles at most per call to strcpy.
And at runtime, there is no meaningful difference between strcpy being linked at runtime or ahead of time. libc symbols get loaded first by the loader and after relocation the instruction sequence is identical to the statically linked binary. There is a tiny difference in startup time but it's negligible.
Essentially the C compilation and linkage model makes it impossible for functions like strcpy to be optimized beyond the point of a function call. The compiler often has exceptions for hot stdlib functions (like memcpy, strcpy, and friends) where it will emit an optimized sequence for the target but this is the exception that proves the rule. In practice, the benefits of statically linking in dependencies (like you're talking about) does not have a meaningful performance benefit in my experience.
(*) strcpy is weird, like many libc functions its accessible via __builtin_strcpy in gcc which may (but probably won't) emit a different sequence of instructions than the call to libc. I say "probably" because there are semantics undefined by the C standard that the compiler cannot reason about but the linker must support, like preloads and injection. In these cases symbols cannot be inlined, because it would break the ability of someone to inject a replacement for the symbol at runtime.
Repeating the part of my post that you took issue with:
> If there was only one implementation of strcpy and it was the version that happens to be picked on my particular computer, and that implementation was in a header so that it could be inlined by my compiler, my programs would execute faster.
So no, I'm not talking about LTO. I'm talking about a hypothetical alternate reality where strcpy is in a glibc header so that the compiler can inline it.
There are reasons why strcpy can't be in a header, and the primary technical one is that glibc wants the linker to pick between many different implementations of strcpy based on processor capabilities. I'm discussing the loss of inlining as a cost of having many different implementations picked at dynamic link time.
There are more relevant modern examples, but one example that I really think illustrates the issue well is floating point instructions. The x87 instruction set is the first set of floating point instructions for x86 processors, first introduced in the late 80s. In the late 90s/early 2000s, Intel released CPUs with the new SSE and SSE2 extensions, with a new approach to floating point (x87 was really designed for use with a separate floating point coprocessor, with a design that's unfortunate now that CPUs have native floating point support).
So modern compilers generate SSE instructions rather than the (now considered obsolete) x87 instructions when working with floating point. Trying to run a program compiled with a modern compiler on a CPU without SSE support will just crash with an illegal instruction exception.
There are two main ways we could imagine supporting x87-only CPUs while using SSE instructions on CPUs with SSE:
Every time the compiler wants to generate a floating point instruction (or sequence of floating point instructions), it could generate the x87 instruction(s), the SSE instruction(s), and a conditional branch to the right place based on SSE support. This would tank performance. Any performance saving you get from using an SSE instruction instead of an x87 instruction is probably going to be outweighed by the branch.
The other option is: you could generate one x87 version and one SSE version of every function which uses floats, and let the dynamic linker sort out function calls and pick the x87 version on old CPUs and the SSE version on new CPUs. This would more or less leave performance unaffected, but it would, in the worst case, almost double your code size (since you may end up with two versions of almost every function). And in fact, it's worse: the original SSE only supports 32-bit floats, while SSE2 supports 64-bit floats; so you want one version of every function which uses x87 for everything (for the really old CPUs), one version of every function which uses x87 for 64-bit floats and SSE for 32-bit floats, and you want one function which uses SSE and SSE2 for all floats. Oh, and SSE3 added some useful functions; so you want a fourth version of some functions where you can use instructions from SSE3, and use a slower fallback on systems without SSE3. Suddenly you're generating 4 versions of most functions. And this is only from SSE, without considering other axes along which CPUs differ.
You have to actively make a choice here about what to support. It doesn't make a sense to ship every possible permutation of every function, you'd end up with massive executables. You typically assume a baseline instruction set from some time in the past 20 years, so you're typically gonna let your compiler go wild with SSE/SSE2/SSE3/SSE4 instructions and let your program crash on the i486. For specific functions which get a particularly large speed-up from using something more exotic (say, AVX512), you can manually include one exotic version and one fallback version of that function.
But this causes the problem that most of your program is gonna get compiled against some baseline, and the more constrained that baseline is, the more CPUs you're gonna support, but the slower it's gonna run (though we're usually talking single-digit percents faster, not orders of magnitude faster).
Question: Don't optimizers support multiple ISA versions, similar to web polyfill, and run the appropriate instructions at runtime? I suppose the runtime checks have some cost. At least I don't think I've ever run anything that errored out due to specific missing instructions.