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Re:Speeding up Unreal Editor launch by not spawning 38000 to... by jitl on Saturday September 06, 2025 @04:19PM (#45152523)
Yes, React’s main idea is f(state) -> UI; but what’s returned from render is a declarative specification of what the UI should be. It’s up to React (and library authors) to make sure the UI ends up as we specify without our app logic needing to be concerned with how that happens. I view managing transition out animations for a component removed from the render tree the same way: I’m happy if the incidental complexity is encapsulated in a library (either a third party one or something I write myself), rather than spread across the whole app.

There are many high quality third party tools to help with this, such as Motion’s <AnimatePresence> (https://motion.dev/docs/react-animate-presence). I haven’t used the library you mentioned, but it seems somewhat unmaintained and isn’t compatible with react-dom@19.

First party support is coming to React with the new <ViewTransition> component (https://react.dev/reference/react/ViewTransition).

If you insist that only the React maintainers are allowed to diverge DOM state from the render tree or write code you don’t understand, you can adopt it today from react{,-dom}@experimental. It’s been available there since April (https://react.dev/blog/2025/04/23/react-labs-view-transition...).

Re:Speeding up Unreal Editor launch by not spawning 38000 to... by jitl on Sunday September 07, 2025 @11:58PM (#45164508)
For anyone curious, here's a proof-of-concept of how to implement a <Modal> that manages its own transition out when it's unmounted using just ReactDOM.createPortal and React.useLayoutEffect.

https://stackblitz.com/edit/react-modal-with-transition-out?...

Re:Speeding up Unreal Editor launch by not spawning 38000 to... by chamomeal on Monday September 08, 2025 @11:14AM (#45169343)
awesome thanks!!

Ok it all makes sense now. I’d forgotten about useLayoutEffect. Haven’t had to write much react recently.