Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by brandon on Thursday September 04, 2025 @02:25PM
(#45130528)
You don't believe Team Cherry's prior sales of Hollow Knight would reach the bar noted in the docs you linked?
Aside, your second point is incorrect. The SteamDB folks have a public write up on analysis of the preload system: https://steamdb.info/blog/steam-download-system/
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by NobodyNada on Thursday September 04, 2025 @01:44PM
(#45130015)
#2 seems like a technically solvable problem: AES-encrypt the preload and distribute the key on launch day.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by 0cf8612b2e1e on Thursday September 04, 2025 @02:07PM
(#45130278)
I thought they already did something like this. I recall some people complaining because the naive decryption process would double the required hard drive space while the bundle was unpacking on release day.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by jandrese on Thursday September 04, 2025 @02:31PM
(#45130596)
There is no need for the decryption to double the needed size. You can chunk it to something reasonable and effectively rewrite the file in place.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by Hamuko on Thursday September 04, 2025 @04:21PM
(#45131805)
Pretty sure they already do it. I've also noticed that if you have a fast connection (like 1 Gb/s down), it might be faster to download the game when it releases than it is to preload it and then decrypt it, since the decryption process is quite slow.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by semiquaver on Thursday September 04, 2025 @07:32PM
(#45133426)
Of course they do. GGP has no idea what they are talking about.
2. The game has no DRM and Steam preorders (in my experience) download the game files so people can play instantly on launch day. (They call it 'preloading'). For a game as highly anticipated as this, it'd likely just be cracked, leaked and pirated the moment preorders came live.
[1]: https://partner.steamgames.com/doc/store/prepurchase