Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by a_shovel on Thursday September 04, 2025 @11:32AM
(#45128418)
Perhaps allowing preorders for a day or two might have helped spread the load? Or at least moved it earlier so that the checkout load didn't overlap with the load from users downloading.
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Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by adamesque on Thursday September 04, 2025 @11:48AM
(#45128610)
Very surprised they didn’t do preorders for this
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by WithinReason on Thursday September 04, 2025 @12:15PM
(#45128905)
They get extra publicity for crashing Steam. That's quite an achievement these days!
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by rozab on Thursday September 04, 2025 @12:33PM
(#45129095)
I was thinking about this for the recent GMTK game jam, which crashed itch.io.
Is it really such a bad thing for your launch/event to crash a platform? Nobody is going to decide not to buy Silksong after all because it's so wildly popular it brought down Steam. It generates a great deal of positive headlines. To me it seems like a good problem to have.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by jijikuya on Thursday September 04, 2025 @01:29PM
(#45129836)
1. That's Valve's prerogative, not the developer's. If they're not partnered with Valve they may not have had the option to enact pre-purchases. [1]
2. The game has no DRM and Steam preorders (in my experience) download the game files so people can play instantly on launch day. (They call it 'preloading'). For a game as highly anticipated as this, it'd likely just be cracked, leaked and pirated the moment preorders came live.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by brandon on Thursday September 04, 2025 @02:25PM
(#45130528)
You don't believe Team Cherry's prior sales of Hollow Knight would reach the bar noted in the docs you linked?
Aside, your second point is incorrect. The SteamDB folks have a public write up on analysis of the preload system: https://steamdb.info/blog/steam-download-system/
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by NobodyNada on Thursday September 04, 2025 @01:44PM
(#45130015)
#2 seems like a technically solvable problem: AES-encrypt the preload and distribute the key on launch day.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by 0cf8612b2e1e on Thursday September 04, 2025 @02:07PM
(#45130278)
I thought they already did something like this. I recall some people complaining because the naive decryption process would double the required hard drive space while the bundle was unpacking on release day.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by jandrese on Thursday September 04, 2025 @02:31PM
(#45130596)
There is no need for the decryption to double the needed size. You can chunk it to something reasonable and effectively rewrite the file in place.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by Hamuko on Thursday September 04, 2025 @04:21PM
(#45131805)
Pretty sure they already do it. I've also noticed that if you have a fast connection (like 1 Gb/s down), it might be faster to download the game when it releases than it is to preload it and then decrypt it, since the decryption process is quite slow.
Re:Hollow Knight: Silksong Causes Server Chaos on Xbox, Stea...
by semiquaver on Thursday September 04, 2025 @07:32PM
(#45133426)
Of course they do. GGP has no idea what they are talking about.