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Re:Blurry rendering of games on Mac by mcv on Friday August 15, 2025 @08:27AM (#44911520)
History aside, what are the technical merits of Vulkan vs Metal vs D3D?

Wouldn't it make sense to simply implement the technically best solution everywhere?

Re:Blurry rendering of games on Mac by troupo on Friday August 15, 2025 @08:34AM (#44911581)
Aside of the technical merits there are also the questions of open vs proprietary, platform availability etc.

Also the question of "technically best solution" is also fraught with subjective definitions of "better". You also want competition in approaches. E.g. Vulkan might not have happened (an we would be stuck wit OpenGL) without the newer more modern GPU APIs from Metal and DX12.