Regarding your IDE issues- I’ve found the new wave of copilot/cursor behavior to be the culprit. Sometimes I just disable it and use the agent if I want it to do something. But it’ll completely fail to suggest an auto complete for a method that absolutely exists.
This is a really anti-intellectual take. All of software engineering is about building abstractions. Not having abstractions makes the structure less easy to understand because they're made implicit, and forces developers to repeat themselves and use brittle hacks. It's not a way to build robust or maintainable software.
I think the more charitable interpretation is "Go generally discourages metaprogramming." Which I would agree with, and I think positively distinguishes it from most popular languages.
A case in point is that arrays and maps (and the 'make' function etc) were always generic, but as a user until fairly recently you couldn't define your own generic data structures and algorithms.
So GI indeed discourages abstractions.
I would argue it's sorta related to Greenspun's tenth rule: https://en.m.wikipedia.org/wiki/Greenspun%27s_tenth_rule
Of course, you'll probably retreat and say "Go is better for small projects", but every large project started as a small one, and it's really hard to justify rewriting a project in a new language in a business context.
Code you can read and understand linearly and end to end is hugely underrated.
Really, there is nothing in the language that prevents you from creating crazy AbstractFactoryFactories or doing DI. What really prevents this is the community. In enterprise C# / Java, insanity is essentially mandated.
It's madness.
Generally gophers just use the standard library as much as possible. There isn't the usual set of "must-have" dependencies, and generally speaking when a gopher tries to solve a problem, the first step isn't to search for a 3rd party library that solves it for them.
Obviously this is a broad generalisation and there are plenty of gophers who swear by using one or more libraries, and there are plenty of gophers who do rely on third-paarty dependencies. But this is still noticeably less prevalent than in many other languages, especially the more popular ones in web dev.
As others have said, it also helps that Go code is easy to read and emphasises simplicity. The code is often more readable than the documentation, for sure. Whether you consider this bad documentation is up to you ;)
Are you using copilot?
Documentation for third-party modules in Python is fantastic, almost universally so. In nearly every case of using a third-party library, large or small, there's sufficient documentation to get up and running.
Golang libraries, however, seem to be the opposite. In most cases there's either no documentation whatsoever on how to use things, or, more commonly, there is example code in the readme which is out of date and does not work at all.
The IDE integration with golang is great, and it makes some of this a bit easier, but I also still get a ton of situations where my editor will offer some field or function that looks like what I want (and is what I'm typing to see if it will autocomplete) but once I select it it complains that there's no such field or function. Still haven't figured that out.
So yeah, I dunno. The language is 'great'; it certainly has some extreme strengths and conveniences, like the fact that 'run this function with these arguments in a separate thread' is a language keyword and not some deep dive into subprocess or threading or concurrent.futures; the fact that synchronization functionality is trivially easy to access; Sync.Once feels so extremely obvious for a language where concurrency is king, and so on.
Still, the ecosystem is... a bit of a mess, at the best of times. Good modules are great, all other modules are awful.