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Re:Project Hyperion: Interstellar ship design competition by JumpCrisscross on Wednesday August 06, 2025 @05:49PM (#44818262)
> doubt the human psyche is capable of such a voyage while being awake the whole time

The human population fell to fewer than 10,000--possibly under one hundred--in the last Ice Age [1][-1]. There were almost certainly bands of fewer than 1,000 individuals who had to migrate for generations.

> life will get boring and pointless fast

Maybe on v1000. The first tens could expect a constant war footing against entropy and the unknown.

[1] https://www.npr.org/sections/krulwich/2012/10/22/163397584/h...

[-1] Possible counterfactual: https://news.ycombinator.com/item?id=44818098

Re:Project Hyperion: Interstellar ship design competition by estearum on Wednesday August 06, 2025 @06:35PM (#44818645)
The people who had to migrate had a front row seat (and supporting role) to the greatest show in the known universe: life on earth.

Nature produces a truly unlimited amount of novelty, especially if you’re moving through it.

Re:Project Hyperion: Interstellar ship design competition by pavel_lishin on Wednesday August 06, 2025 @07:46PM (#44819161)
> Nature produces a truly unlimited amount of novelty, especially if you’re moving through it.

I'm sure it was a lot of fun, in the Dwarf Fortress sense.

Re:Project Hyperion: Interstellar ship design competition by VagabundoP on Thursday August 07, 2025 @03:50AM (#44821748)
FUN!
Re:Project Hyperion: Interstellar ship design competition by RugnirViking on Thursday August 07, 2025 @12:30PM (#44826623)
To be clear, the reference is !!FUN!!

The double exclamations signal that an object is on fire in DF.

Re:Project Hyperion: Interstellar ship design competition by notahacker on Thursday August 07, 2025 @04:59AM (#44822223)
They also had plenty of room to roam if they didn't like half the other people in their small corner of the universe...