Re:Project Hyperion: Interstellar ship design competition
by estearum on Wednesday August 06, 2025 @06:35PM
(#44818645)
The people who had to migrate had a front row seat (and supporting role) to the greatest show in the known universe: life on earth.
Nature produces a truly unlimited amount of novelty, especially if you’re moving through it.
Re:Project Hyperion: Interstellar ship design competition
by pavel_lishin on Wednesday August 06, 2025 @07:46PM
(#44819161)
> Nature produces a truly unlimited amount of novelty, especially if you’re moving through it.
I'm sure it was a lot of fun, in the Dwarf Fortress sense.
Re:Project Hyperion: Interstellar ship design competition
by VagabundoP on Thursday August 07, 2025 @03:50AM
(#44821748)
FUN!
Re:Project Hyperion: Interstellar ship design competition
by RugnirViking on Thursday August 07, 2025 @12:30PM
(#44826623)
To be clear, the reference is !!FUN!!
The double exclamations signal that an object is on fire in DF.
Re:Project Hyperion: Interstellar ship design competition
by notahacker on Thursday August 07, 2025 @04:59AM
(#44822223)
They also had plenty of room to roam if they didn't like half the other people in their small corner of the universe...
The human population fell to fewer than 10,000--possibly under one hundred--in the last Ice Age [1][-1]. There were almost certainly bands of fewer than 1,000 individuals who had to migrate for generations.
> life will get boring and pointless fast
Maybe on v1000. The first tens could expect a constant war footing against entropy and the unknown.
[1] https://www.npr.org/sections/krulwich/2012/10/22/163397584/h...
[-1] Possible counterfactual: https://news.ycombinator.com/item?id=44818098