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Re:C++26 Reflections adventures and compile time UML by account42 on Monday August 04, 2025 @09:16AM (#44785331)
> Proportional increase of remote compilation cloud costs for few minor features is a 'no'.

How high are those compilation costs compared the developer time that might be saved with even minor features?

Re:C++26 Reflections adventures and compile time UML by SleepyMyroslav on Monday August 04, 2025 @05:28PM (#44791565)
Tbh I dont have exact numbers from 2024 at hand. I remember that decision was unanimous. A build times increase is a very sensitive topic for us in gamedev.