Re:C++26 Reflections adventures and compile time UML
by SleepyMyroslav on Monday August 04, 2025 @05:28PM
(#44791565)
Tbh I dont have exact numbers from 2024 at hand. I remember that decision was unanimous. A build times increase is a very sensitive topic for us in gamedev.
How high are those compilation costs compared the developer time that might be saved with even minor features?