Re:Dog Walk: Blender Studio's official game project
by drabadur on Tuesday July 15, 2025 @12:44AM
(#44567894)
The paper objects were unfolded, scanned/photographed, imported into Blender, and mapped onto 3D Models of the objects; no photogrammetry was used afaik.
Re:Dog Walk: Blender Studio's official game project
by freeCandy on Tuesday July 15, 2025 @01:04AM
(#44567970)
They've published a series of articles on this project:
>So this is how a lot of our assets ended up being primarily designed in real life as painted paper-cutout models. The models are then photographed, taken apart and scanned. Some paint samples are also created specifically to become tileable.
https://studio.blender.org/blog/devlog-papercraft-woods/#mak...
https://studio.blender.org/search/?type=post&project_title=D...
[0]: https://alicevision.org/#meshroom [1]: https://armory3d.org/engine/