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Re:No One Can Afford to Make Myst Games Anymore on Saturday August 08, 2026 @10:43AM (#49222306)
You have to see games differently from other software. Treat games as consumables, that are meant to be finished. Once a player finishes a game, the desire to replay it soon after is going to be pretty low, no matter how good the experience was.

However, players will desire more of that similar experience. Ask anybody who just finished a good game and they'll tell you how finishing it left a void, and that they're looking for a similar game to fill that void again. Once you see this, it's easy to understand why there is an ocean of very similar games out there that still manage to sell in good numbers.

Re:Snap Smart Glasses on Saturday June 20, 2026 @01:38AM (#48606633)
There are a few videos on the homepage https://www.specs.com/
Every browser gives me a different result, I guess I can't blame the site for that. But it should perhaps mention which browser would be the most accurate.
Re:WebUSB Extension for Firefox on Tuesday April 21, 2026 @02:56AM (#47845421)
If you use nix, building locally is as easy as running a single command once it's setup with https://github.com/lilyinstarlight/zmk-nix
Re:The Jeff Dean Facts on Thursday January 08, 2026 @12:58PM (#46544183)
To me, the Chuck Norris of programming has to be Fabrice Bellard
Re:Master Foo and the Script Kiddie on Sunday July 20, 2025 @03:08PM (#44628321)
Vim koans are my favourite

https://blog.sanctum.geek.nz/vim-koans/

Re:Dog Walk: Blender Studio's official game project on Tuesday July 15, 2025 @01:04AM (#44567970)
They've published a series of articles on this project:

>So this is how a lot of our assets ended up being primarily designed in real life as painted paper-cutout models. The models are then photographed, taken apart and scanned. Some paint samples are also created specifically to become tileable.

https://studio.blender.org/blog/devlog-papercraft-woods/#mak...

https://studio.blender.org/search/?type=post&project_title=D...

Re:Canal Boat Simulator on Wednesday June 25, 2025 @03:53AM (#44374682)
In case people are confused (like I was) when starting the game,

use arrow keys

huh, no idea why it would say that, the only sane default is when referrer is not leaked to websites at all.
I find it insane that everybody is seemingly okay with the fact that websites get to know what a user was browsing before landing on their site. And that there's no straightforward way to disable this behavior without the use of extensions.

Highly recommend installing https://addons.mozilla.org/en-US/firefox/addon/smart-referer

Re:Casio F91w at 5KM underwater – watches of espionage on Friday January 31, 2025 @01:19PM (#42890097)
The author is working on a new version with more features: https://www.crowdsupply.com/oddly-specific-objects/sensor-wa...
Re:Kenney.nl: Free Game Assets on Sunday January 12, 2025 @12:29PM (#42675150)
My favorite fun fact about Kenney is that he made the Armor Games intro

https://twitter.com/KenneyNL/status/1362768014895157249

Re:Ghostty 1.0 on Friday December 27, 2024 @01:23AM (#42520307)
Re:Ask HN: What are your most regretted tech purchases? on Thursday November 28, 2024 @12:57PM (#42267278)
I've been a split ergo keyboard user for many years now. Seen a lot of people decide to go from a traditional keyboard to a split ergo keyboard only to end up hating it.

This is too big of a jump to make in one go, and the sudden overhead in the amount of new information your mind and fingers need to get adjusted to ends up overwhelming a lot of people.

When you switch to a custom keyboard like the one you did. It's not just a split keyboard you're switching to, you also move to a smaller form factor that has lesser keys, and an ortholinear layout which has column stagger instead of row stagger. It's most effective to transition by gradually moving to the next form factor only after you're fully comfortable with the previous ones.

In your case, something like the Kinesis freestyle would have been a much better choice for you.

Here's a more up to date one: https://github.com/Synthlight/Ryujinx
They used to handle releases through github actions, so it should be fairly straightforward to set that up
Re:Microui+fenster=Small GUI on Sunday September 08, 2024 @05:06AM (#41479142)
the pixman link isn't working
Re:Game-icons.net: Free icons for your games on Thursday December 28, 2023 @02:34AM (#38790987)
Fun fact, Kenney made the Armor games logo: https://twitter.com/KenneyNL/status/1362768014895157249
Re:I Skipped to the Ending on Friday November 10, 2023 @04:36AM (#38216874)
I've seen tons of very active projects under Google's GitHub org[1] that have the disclaimer "This is not an officially supported Google product" so I would take a guess that they have a much better policy on employees participating in OSS than Apple does.

[1] https://github.com/google

Would love to know more about your VR setup. I can barely spend 20 mins with a headset before the dizziness and fatigue kicks in, and this is when playing games! I can't imagine working with a headset on.
Re:Omnivore – free, open source, read-it-later App on Monday October 16, 2023 @01:21AM (#37896173)
> We have a few product ideas we have experimented with that would be paid add-ons to the current service: collaborative tools, AI integration, translation tools, and premium text to speech voices.

https://docs.omnivore.app/about/pricing.html

Re:Lichess: Block Ads and Trackers on Tuesday September 19, 2023 @12:17PM (#37572183)
That is not a low salary for France, which is where the devs are.

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