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Re:EverQuest by musicale on Monday July 07, 2025 @02:01AM (#44487205)
> it's like they're designed to be a challenge for the whole community upon release, rather than for individual players

This is the metagame: game designers vs. every single player in the game. I kind of like it, though once the players win (by figuring out a strategy that works) the solution (often not exactly what the developers had intended) tends to be enshrined in youtube videos, wiki pages, and common practice.

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