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Re:Stop killing games and the industry response by umvi on Sunday July 06, 2025 @10:54AM (#44481272)
Vote with your wallet, there are thousands of games that don't do shady stuff.
Re:Stop killing games and the industry response by josephg on Sunday July 06, 2025 @11:11AM (#44481410)
Its not always obvious when you buy them which games will still be around a few years later.

Some singleplayer titles from just a few years ago are no longer playable. (Hello, Ubisoft). Meanwhile there are MMOs like guild wars 1, released 20 years ago, still playable today.

Re:Stop killing games and the industry response by ryukafalz on Sunday July 06, 2025 @11:22AM (#44481502)
Right, exactly. Game companies don't advertise when you buy a game that its single-player features will only work as long as the servers stay up. I'm sure they don't want to. But if players aren't made aware of that fact then it's hard for them to make informed purchasing decisions.
Re:Stop killing games and the industry response by ghusto on Sunday July 06, 2025 @04:10PM (#44483636)
It's obvious enough if you buy on Steam. Any game that says it needs it's own DRM or an account with the publisher is a nope.
Re:Stop killing games and the industry response by yakattak on Sunday July 06, 2025 @11:15AM (#44481440)
Clair Obscur: Expedition 33 was such a breath of fresh air in this regard. If you just want a reasonably priced, good game with no shady stuff but still that AA (arguably AAA) experience I can’t recommend it enough.
Re:Stop killing games and the industry response by bluefirebrand on Sunday July 06, 2025 @11:04AM (#44481343)
Yup

Something I am noticing more and more is how stagnant the North American game industry is. Meanwhile Europe and Japan are still killing it

Larian with BG3 - Europe Cd Projekt with Witcher and Cyberpunk - Europe

Nintendo rocking on as normal Monster hunter wilds and the RE remakes? Capcom, Japan

Elden Ring and Nightreign. FromSoft, Japan

Helldivers 2. Arrowhead Studios, Sweden

Kingdom Come Deliverance 2. Warhorse Studios, Czech

I cannot remember the last time I bought a new game and had a blast with it from a North American studio. Certainly not a AAA studio anyways

Re:Stop killing games and the industry response by zamalek on Sunday July 06, 2025 @11:31AM (#44481612)
> Certainly not a AAA studio anyways

Almost every time I have spent more than $35 on a game in the past year I have wound up regretting it. It seems as though the quality of games typically increases til that point (exceptions exist, Terraria) and then declines sharply (again, exceptions exist). It has turned out to be a useful signal to be way more careful about a purchase for me.

Re:Stop killing games and the industry response by DrillShopper on Sunday July 06, 2025 @02:39PM (#44483005)
I refuse to buy any game, AAA studio or indie, that costs more than $25.

I have shit to do and not a lot of time to game, so I can be patient for games to go on sale.

Re:Stop killing games and the industry response by phoronixrly on Sunday July 06, 2025 @11:18AM (#44481461)
You mean you're not a fan of the latest reskin of CoD, or the latest reskin of CS with even more loot boxes?
Re:Stop killing games and the industry response by perching_aix on Sunday July 06, 2025 @11:35AM (#44481646)
Or just sign the initiative, so that you maybe don't have to abstain to achieve this goal? I don't understand this mentality.
Re:Stop killing games and the industry response by thrance on Sunday July 06, 2025 @02:19PM (#44482875)
Americans have been conditioned to blame individuals for everything wrong in society.
Re:Stop killing games and the industry response by willis936 on Sunday July 06, 2025 @11:16AM (#44481448)
And people are. Games sales are slumping in response to a decade of predatory dark patterns and simply not giving the audience what they're asking for.

Just keeping the games playable is a singular issue and in the noise. It's a good issue to single out for regulation.

Re:Stop killing games and the industry response by elitepleb on Sunday July 06, 2025 @11:00AM (#44481318)
There's fewer games to vote on every year, as conglomerates like Microsoft out vote your wallet a billion times over every time they buy a game studio to embrace, extend and then extinguish.
Re:Stop killing games and the industry response by ysavir on Sunday July 06, 2025 @11:04AM (#44481348)
If looking at AAA publishers, maybe. The indie game scene continues to pump out games, some good, some bad, at half or less of cost of the AAA games. They won't be as polished, but many still deliver an exceptional experience.
Re:Stop killing games and the industry response by mouse_ on Sunday July 06, 2025 @11:25AM (#44481548)
there are more games than ever, it's just that microsoft, ubisoft, etc are spending billions on actual psychologists to ensure the populace remains apathetic towards them.

I don't care how smart you are, how much self control you have, whatever, in the face of billions of dollars, voting with your wallet does not stand a chance. The house always wins.

Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @12:23PM (#44482038)
Huh, that's funny, I've never bought a Ubisoft game. I guess I'm the first person ever who's resistant to those psychologists.
Re:Stop killing games and the industry response by thrance on Sunday July 06, 2025 @07:28PM (#44485104)
Do you not understand that the people on HN, you and me included, are far from the average consumer? We care about things most people really don't.
Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @07:35PM (#44485152)
They said:

> I don't care how smart you are, how much self control you have, whatever, in the face of billions of dollars, voting with your wallet does not stand a chance. The house always wins.

Yes, you're totally right that HN users are far from the average consumer, but they weren't talking about the average consumer - they were making a categorical statement that all consumers have no self-agency and are mind-controlled by these companies, and I was pointing out how clearly insane that claim is.

Re:Stop killing games and the industry response by thrance on Monday July 07, 2025 @03:39AM (#44487672)
That's a ludicrously ungenerous interpretation of what they said. Of course they weren't making an ontological claim. And I'm sure you know that too.
Re:Stop killing games and the industry response by simion314 on Sunday July 06, 2025 @11:08AM (#44481374)
>Vote with your wallet

I bought Minecraft from Mojang, years later I am forced to setup a Microsoft account to play the game, or risk downloading a cracked version. They did not offer a refund. Minecraft is a video game where you need to login even if you do not play online. (maybe things changed , I think this MS account thing was a few years back, it worked for my account but I read of people having big issues because some MS assholes ahd to force the Java edition players to use an MS account)

This behaviour should not be legal.

Re:Stop killing games and the industry response by netr0ute on Sunday July 06, 2025 @11:27AM (#44481573)
I don't remember this being the case, you could reuse your old MC purchase when they made the transition over.
Re:Stop killing games and the industry response by areyourllySorry on Sunday July 06, 2025 @11:36AM (#44481650)
the mojang to minecraft.net transition, yeah. the minecraft.net to microsoft transition, no. https://youtu.be/rUFDRAEducI
Re:Stop killing games and the industry response by rcxdude on Sunday July 06, 2025 @11:16AM (#44481445)
Minecraft is at least reasonably easy to play offline, the account mostly only stores your skins. That said, it may require a third-party launcher now.
Re:Stop killing games and the industry response by dragonmost on Sunday July 06, 2025 @12:09PM (#44481930)
But you won't be able to access some public servers for a game you paid for without the account.
Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @12:22PM (#44482025)
I was forced to not only setup a Microsoft account, but hand over my phone number - after creating an account without a phone number and transferring my Minecraft license over, they immediately locked my account.

Someone at Microsoft should go to jail for this.

Re:Stop killing games and the industry response by thrance on Sunday July 06, 2025 @11:53AM (#44481788)
Look where decades of "voting with our wallets" led us. How some people can still utter that sentence unironically is beyond me at this point.
Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @12:20PM (#44482018)
Your claim that there has been "decades of voting with our wallets" is laughable. Nobody I know who plays games decides to buy them or not based on ideological reasons - they just buy the things that are popular or that their friends play. There's extremely little engagement on these issues.
Re:Stop killing games and the industry response by skotobaza on Sunday July 06, 2025 @12:34PM (#44482108)
But it's true. Most people pay for what's being currently promoted. So "voting with wallet" doesn't really work, because you will be outvoted by majority of people who don't know what they're getting into. That's why gacha games and other lootbox-heavy ones are most profitable. This is where "vote with your wallet" brought us.
Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @01:01PM (#44482312)
You're confused about the meaning of "voting with your wallet".

> But it's true.

It's not - you're talking about something else entirely. When @umvi says "vote with your wallet" they mean buy things whose values you support. You, and GP @thrance, are not describing that - you're describing people buying things on autopilot without respect to values - the exact opposite. So, no, we haven't had decades of "unsuccessful voting with your wallet" because consumers have been mentally checked out for decades.

> So "voting with wallet" doesn't really work, because you will be outvoted by majority of people who don't know what they're getting into

That's literally how normal democracy works - if the majority of the populace is uninformed, then they'll vote in an uninformed way, and the solution is for them to get informed and start doing research and making conscious decisions. That's what @umvi means when they say "vote with your wallet." - active participation instead of passive existence.

You're confusing the lack of active participation with the presence of it.

Re:Stop killing games and the industry response by skotobaza on Sunday July 06, 2025 @01:22PM (#44482475)
>You're confused about the meaning of "voting with your wallet".

>You're confusing the lack of active participation with the presence of it.

Probably.

>you're describing people buying things on autopilot without respect to values

That is probably where I am confused - I'm not sure that people "do not respect the values". It's either that they have values, but those values are imposed, or it's what you describe, that people just don't think deeply about it. And from my personal experience I really can't tell. But when I read the web, everyone apparently figured it out, and do indeed consciously decide.

Re:Stop killing games and the industry response by tmtvl on Sunday July 06, 2025 @01:22PM (#44482474)
The problem with democracy: people on average have average intelligence and you don't solve difficult problems with average intelligence. That being said, it's still better than anything else we've tried.
Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @01:36PM (#44482586)
Right - I'm also hand-waving a bit here and lumping democratic republics in with "true democracies" for the sake of simplicity, but you're absolutely correct.
Re:Stop killing games and the industry response by thrance on Sunday July 06, 2025 @01:31PM (#44482538)
Then why do you call it "vote with your wallet" and not "buy stuff you like"? If you don't intend for your purchase to weigh in on anything, why do you call it "voting"?

If that's truly what you mean by "vote with your wallet", then yeah, we're on the same page. I almost only play solo games, most of them indie.

Re:Stop killing games and the industry response by drwiggly on Sunday July 06, 2025 @01:03PM (#44482327)
Voting with your wallet does work, possibly others don't share in your tastes.
Re:Stop killing games and the industry response by skotobaza on Sunday July 06, 2025 @01:26PM (#44482502)
It would be fair, but when you go online, everyone (and I mean everyone) shares their distaste for modern gaming industry and its practices. Yet, those practices still bring the most money to this day. So does it mean that people go against their principles? Or is it just another "vocal minority" situation?
Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @06:07PM (#44484523)
There's some evidence that it's a vocal minority. Taking a game made by a terrible company that has a lot of dark patterns, Call of Duty Black Ops 6 has sold at least 491 thousand units (https://steamdb.info/app/1938090/charts/) (certainly far higher, but apparently they haven't published the sales figures, so this is the best lower bound that we get), yet you see far fewer than that number of Reddit posts and comments and upvotes, or upvotes on YouTube videos about these terrible practices.

I suspect that the majority of those who play games would rather these mechanics not exist, but don't feel strongly enough about it to boycott those games. I don't have evidence for this beyond my interactions with personal friends and their "mild apathetic unhappiness" for lack of a better term.

There's also definitely a number of people that are willing to accept some compromise to either play a very well-made game, or one that their friends are playing. I hate Epic Games and its practices, for instance, but I'm willing to play Fortnite with friends if they ask me, and I justify that by telling myself that I'm never going to buy anything with their premium currency.

Re:Stop killing games and the industry response by thrance on Sunday July 06, 2025 @01:20PM (#44482455)
You proved my point: "voting with your wallet" will never work. DLCs, microtransactions, lootboxes... They all got normalized alarmingly quickly, despite numerous calls to "vote with your wallets" every single times. We need regulations, isolated individuals have no power against a system built to extract the most out of them.
Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @01:50PM (#44482681)
> You proved my point: "voting with your wallet" will never work. DLCs, microtransactions, lootboxes... They all got normalized alarmingly quickly, despite numerous calls to "vote with your wallets" every single times.

Factually incorrect. There are numerous instances of consumers complaining, leaving bad reviews on Steam, refunding games, or stopping buying games because of their values, and the studios/producers actually changed the thing. Helldivers 2's mandatory PSN account is one of the most recent instances of that happening.

Factually, consumers will band together to take collective action, and when they do, there are positive effects. The problem is apathy, not lack of power.

> We need regulations, isolated individuals have no power against a system built to extract the most out of them

This is literally self-contradictory. If individuals can't "vote with their wallets" to achieve change (which, as I described above, empirically does happen), then individuals in a democracy also can't vote to enact their will on the system - and those regulators are appointed by those elected representatives.

Make up your mind - does voting work, or does it not?

Re:Stop killing games and the industry response by thrance on Sunday July 06, 2025 @02:16PM (#44482854)
> Factually incorrect.

How. You only gave anecdotal evidence of some instances where enough complaining got consumers a little concession. Meanwhile, DLCs, microtransactions and lootboxes went from "totally inacceptable" to "absolutely bog standard" in a few years. Do you deny that at each step of this process, many people called to "vote with your wallet"? Do you deny that it failed miserably and that the game industry keeps getting away with more and more, in spite of it?

> This is literally self-contradictory. If individuals can't "vote with their wallets" to achieve change (which, as I described above, empirically does happen), then individuals in a democracy also can't vote to enact their will on the system - and those regulators are appointed by those elected representatives.

Literally straw-manning my point. I should have emphasized "isolated". To me calls to "vote with your wallet" are akin to a single worker demanding a raise or better working conditions. Without a union, they're out of luck. On the other hand, a collective effort to change the law like "Stop Killing Games", now we're talking.

Re:Stop killing games and the industry response by throw10920 on Sunday July 06, 2025 @06:47PM (#44484824)
> You only gave anecdotal evidence of some instances where enough complaining got consumers a little concession

You're using "anecdotal" incorrectly. Your statement was ""voting with your wallet" will never work." and I provided a counterexample, meaning that your statement is factually incorrect, so you're just wrong. It's also incorrect to call it a "concession" - the players got everything they asked for - there was no compromise. There are also far more counterexamples if you cared to search the internet for a few minutes - the Skyrim paid mods incident, the League of Legends free lootbox removal, and The Crew 2 and Motorfest not having offline modes as just three more.

> Meanwhile, DLCs

Been around for decades, not just "a few years"...

> microtransactions and lootboxes went from "totally inacceptable" to "absolutely bog standard" in a few years

Yes, and? Not enough people cared to actually do anything about it. The fact is, that when people care enough, and actually put their money where their mouth is, companies either listen (as above) or go out of business (as a number of studios are today).

It's quite simple to see that when people don't buy a studio's games, the studio either changes things or goes out of business. The reason that companies get away with these practices is because people either (1) morally compromise enough to buy games with mechanisms that they don't approve of, (2) they literally just don't care, or (3) aren't even aware of the issues. The call to "vote with your wallet" is meant to encourage the compromisers to stop compromising and the apathetic to realize that they have to take action for change to happen.

If your claim is that when people make values-based purchases it doesn't affect the market or fix issues - that's just factually wrong. If your complaint is that people don't care enough to make values-based purchases - that's exactly what the call to action of "vote with your wallet" is meant to help.

> Literally straw-manning my point. I should have emphasized "isolated".

I assumed you weren't talking about isolated individuals because that's completely irrelevant to this discussion. The poster's call to action of "vote with your wallet" on a site with tens/hundreds of thousands of visitors is literally a call to collective action, so any references to isolated action is just not relevant or logically coherent.

And, because you got that part wrong, this isn't really relevant, but...

> To me calls to "vote with your wallet" are akin to a single worker demanding a raise or better working conditions

This is also completely incorrect. If an individual worker demands something from their employers, they can just get fired. The power is in the hands of the employer. In the case of games, the power imbalance is heavily skewed towards the purchasers - if you decide not to purchase a game, the studio loses on revenue, and you lose some tiny increment of entertainment. Comparing someone having to play a different game, with someone getting fired, is crazy. Those situations are categorically different.

> On the other hand, a collective effort to change the law like "Stop Killing Games", now we're talking.

Telling people to "vote with their wallets" is a collective effort, and it works. That doesn't mean you can't complement it with regulation, but anyone familiar with the legislative system knows how incredibly difficult it is to wield regulation and how much you should try to solve problems through other methods first.

Re:Stop killing games and the industry response by aranelsurion on Monday July 07, 2025 @04:30PM (#44494371)
> Vote with your wallet

The ratio of me hearing this vs. seeing it actually affect change is maybe 10000:1 at this point.

Why not just vote with your vote instead.

Re:Stop killing games and the industry response by DrillShopper on Monday July 07, 2025 @05:28PM (#44494840)
Anyone saying "vote with your wallet" is implicitly saying billionaires deserve more say in the world than you do since they have so much more in their wallet.

Tell them to fuck off.

Re:Stop killing games and the industry response by sdiupIGPWEfh on Tuesday July 08, 2025 @07:57AM (#44499168)
Everywhere, license agreements that can be changed by the company at any time, pretty much for every game developer that can afford a lawyer to write up said license agreement. They could all start doing shady stuff at any time. Might still leave thousands of games, but they add up to a drop in the bucket of the overall market.