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Re:Arma 3 – An analysis of recent multithreading improvement... by Retric on Friday June 20, 2025 @08:22PM (#44333399)
This is AI, having multiple actors plan to gather the same resource etc isn’t necessarily a flaw. It does however result in meaningful game design decisions getting tided up in how the game engine is designed.
Re:Arma 3 – An analysis of recent multithreading improvement... by dustbunny on Friday June 20, 2025 @10:24PM (#44333988)
This is a great example. It's probably pretty insignificant from a players perspective in most contexts. And you could most certainly design some acceleration structures to specifically handle AI convergence specific to your use case.