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Re:Arma 3 – An analysis of recent multithreading improvement... by o11c on Friday June 20, 2025 @08:19PM (#44333378)
That's fine if actors are not doing much (e.g. just pathfinding and shooting), but is likely to fall apart long before scripting becomes a thing, since there are a lot of tasks where different actors do want to mutate the same object.
Re:Arma 3 – An analysis of recent multithreading improvement... by Retric on Friday June 20, 2025 @08:22PM (#44333399)
This is AI, having multiple actors plan to gather the same resource etc isn’t necessarily a flaw. It does however result in meaningful game design decisions getting tided up in how the game engine is designed.
Re:Arma 3 – An analysis of recent multithreading improvement... by dustbunny on Friday June 20, 2025 @10:24PM (#44333988)
This is a great example. It's probably pretty insignificant from a players perspective in most contexts. And you could most certainly design some acceleration structures to specifically handle AI convergence specific to your use case.
Re:Arma 3 – An analysis of recent multithreading improvement... by dustbunny on Friday June 20, 2025 @10:21PM (#44333968)
Can you share an example where this model falls apart?