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Re:Apple introduces a universal design across platforms by cosmotic on Monday June 09, 2025 @02:57PM (#44228001)
Just because we can doesn't mean we should. Using this new design language as an example, things are now harder to read, identify, and understand. That's a huge loss to productivity and ease of use.
Re:Apple introduces a universal design across platforms by nlarew on Monday June 09, 2025 @04:00PM (#44228766)
> things are now harder to read, identify, and understand

What makes you think that? Do you have a specific example from the keynote in mind?

There must be something since you've never actually used this design system yourself. Or is this just your pre-judgement?

Re:Apple introduces a universal design across platforms by zerocrates on Monday June 09, 2025 @04:23PM (#44229025)
Even in their animations on this page there are things where the user scrolls the interface and the part under one of these glass buttons looks more exaggerated and draws the eye in an unpleasant way, and depending on where they land with it, the text on the button isn't particularly readable.
Re:Apple introduces a universal design across platforms by yuehhangalt on Monday June 09, 2025 @04:39PM (#44229208)
In the keynote, they showed an app, I think it was Messages, where the UI at the bottom was illegible because it was translucent and the background image and text were showing through too much. There are other examples that I was able to find were legibility was negatively impacted.
Re:Apple introduces a universal design across platforms by Prickle on Monday June 09, 2025 @04:44PM (#44229257)
Just the short demo videos on their website.

Their example of the music app. You have a translucent bar showing the currently playing music app.

It gets harder to read when it overlaps with the background music album covers. I can very easily see a situation where you need to scroll to an empty bit, just to be able to read what it is actually playing.

Now, imagine you have a visual impairment. It's already hard to read with mostly normal eyes. This will be impossible for anyone with bad vision, probably even worse if colorblind.

It is genuinely unreadable, and a mess visually.

Re:Apple introduces a universal design across platforms by Micrococonut on Monday June 09, 2025 @07:37PM (#44230851)
Look at the notifications in the middle of the landing page for iOS 17. https://www.apple.com/os/ios/ It is immediately awful. I hadn't even seen the keynote yet when I went to apple.com to see what had been announced and my very first thought was "Oh no"
Re:Apple introduces a universal design across platforms by the_other on Monday June 09, 2025 @08:31PM (#44231211)
> What makes you think that? Do you have a specific example from the keynote in mind?

Almost every button and menu they showed was harder for me to read than the ones on my current generation Apple gear. The icons on buttons are indistinct, the text is hard to read. The buttons themselves seem to sink into the content "below" making both the buttons and the content hard to see.

Some examples:

- the tabs at the bottom left of the photos app

- the address bar in Safari (what a complete mess... you can't see the content beneath because the address bar blurs it, but you also can't read the address bar because the glass effect destroys contrast

- in the colourless "translucent" colour way, all the icons look the same

- the (admittedly cute) "squish" effect when tapping menus and some of the buttons looked like it would slow down all interactions

- the highlights and light/colour bending effects are utterly distracting, catching your eye when you really want to be skimming the content or overview to orient yourself in the UI

True, I've not used it... but I was watching along with the launch video with rapt Apple fan-boi attention and I was surprised by how uncomfortable the new UI seemed to be. I've never felt that before.

This new design style is certainly "fun", but it looks like it'll get in the way of fast use of the tools.

I want my OS to promote clarity of affordances, and then to recede away from my attention so I can get on with doing what I was trying to do. This new design style looks like it's trying to hold on to my attention all the time I'm using the devices. (Admittedly today's keynote was an ad for the new design, so that sense of attention grabbing was hopefully accentuated over day to day use... but I'm skeptical.)

Re:Apple introduces a universal design across platforms by CactusRocket on Tuesday June 10, 2025 @02:43AM (#44233420)
See this from another comment in the thread https://imgur.com/a/6ZTCStC
Re:Apple introduces a universal design across platforms by cosmotic on Tuesday June 10, 2025 @02:52PM (#44240082)
Looking at Apple's curated headline hero image on https://www.apple.com/os/ios/

Every single example of the five are hard to read, especially the second.

At least half of the example screenshots and videos I've seen in the keynote and on various Apple website pages are hard to read. The lense effects, only visible in the animations/videos, are technically impressive, visually stimulating, but terrible from a utilitarian perspective (unless you consider convincing people to buy iPhones using attractive visuals in a cinematic sort of way but not actually trying to use the devices as some sort of utility to Apple).

Re:Apple introduces a universal design across platforms by fortyseven on Wednesday June 11, 2025 @12:29AM (#44244209)
There's literally dozens of examples being presented. Are you doing this on purpose to provoke a response?
Re:Apple introduces a universal design across platforms by x0xrx on Wednesday June 11, 2025 @08:49AM (#44247069)
I gotta be honest, I don’t find it particularly hard to read. I like how it makes it feel like there is “depth” to the screen, and when I focus on the top layer (eg Notification Center) the background falls away.

I can personally see how others would find it hard to read, just really doesn’t bother me. I can imagine being unconvinced that anyone really finds it to be that bad, and thinking it’s just HN contrarians being annoying, as usual.

Re:Apple introduces a universal design across platforms by selimnairb on Monday June 09, 2025 @03:09PM (#44228148)
Reminds me of when they added more transparency to the UI around Mac OS X 10.9 where they argued that it "helps you focus on what's important". Huh? By showing me what's behind what I'm trying to look at? The first thing I do when I setup a new machine is to go to accessibility settings and turn on "reduce transparency". Hoping there is a way to do something similar with this.
Re:Apple introduces a universal design across platforms by keyringlight on Monday June 09, 2025 @03:29PM (#44228391)
Similar with how MS brought 'glass' into their Aero theme for vista or win7. There was exactly no benefit to being able to see some blurry version of the background window if I'm trying to read the foreground. I don't think a version that lets background detail through clearly will do any better outside of flashy demos.
Re:Apple introduces a universal design across platforms by dwayne_dibley on Monday June 09, 2025 @03:03PM (#44228080)
Agreed. That should be the focus of any user interface.
Re:Apple introduces a universal design across platforms by paulcole on Monday June 09, 2025 @04:33PM (#44229147)
> That's a huge loss to productivity and ease of use

Have you used it yet?

Re:Apple introduces a universal design across platforms by cosmotic on Tuesday June 10, 2025 @02:54PM (#44240101)
I have looked at the screenshots and videos. I can tell from those that text is hard to read and icons are hard to differentiate. iOS has a long history of these gaffes.
Re:Apple introduces a universal design across platforms by paulcole on Tuesday June 10, 2025 @06:49PM (#44242376)
Well at least you didn't come into it with any bias.
Re:Apple introduces a universal design across platforms by oneeyedpigeon on Wednesday June 11, 2025 @02:20AM (#44244720)
What makes you think this opinion is biased? They clearly and concisely explain the problem. Can you address it?
Re:Apple introduces a universal design across platforms by paulcole on Wednesday June 11, 2025 @07:28AM (#44246449)
I’ll try to address this:

> That's a huge loss to productivity and ease of use

They haven’t used it and haven’t lost any productivity because of it (outside of the time they’ve spent complaining about it online).

Re:Apple introduces a universal design across platforms by cosmotic on Wednesday June 11, 2025 @10:16AM (#44247886)
I can tell from a photo of a book that uses dark gray ink on light gray paper that that book would be hard to read, without actually having a copy of the book in my hand. As far as I know, there's nothing about the physical display of the iPhone that would make this easier to read in person. If it were 3D (like the Nintendo 3DS), with text popping off the screen, I think that would make it even harder to read.
Re:Apple introduces a universal design across platforms by kergonath on Monday June 09, 2025 @06:29PM (#44230249)
> Using this new design language as an example, things are now harder to read, identify, and understand

Wait until we have some real feedback to complain, at least.