Re:Swift and Cute 2D Game Framework: Setting Up a Project wi...
by pusewicz on Friday June 06, 2025 @01:03PM
(#44202870)
Yeah, it's nice to use a cross-platform, well established tool to actually build a Swift project.
Re:Swift and Cute 2D Game Framework: Setting Up a Project wi...
by anextio on Friday June 06, 2025 @11:09PM
(#44207108)
CMake support started as a community project but was adopted officially by Apple after they started adopting some Swift in the compiler codebase – an extremely large and complex CMake project – so the support is extremely robust now.
Re:Swift and Cute 2D Game Framework: Setting Up a Project wi...
by dlachausse on Friday June 06, 2025 @02:22PM
(#44203595)
What’s the advantage to avoiding SwiftPM? Is it just for simplicity or are there other advantages?
Re:Swift and Cute 2D Game Framework: Setting Up a Project wi...
by pusewicz on Friday June 06, 2025 @06:00PM
(#44205439)
The build process requires you to have a C library built with its own dependencies. I don’t think it’s very common to do that with SwiftPM, hence it would require extra work for it to happen.
Swift has to shed the perception that it only works on apple platforms. I've found the the C++ interop to be pretty good for my computer vision use cases.