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Performant 2D Renderer: A Tour of Cute Framework's Renderer
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @06:00PM (#44205439)
The build process requires you to have a C library built with its own dependencies. I don’t think it’s very common to do that with SwiftPM, hence it would require extra work for it to happen.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @05:58PM (#44205421)
This.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @05:58PM (#44205417)
I meant that the author of DragonRuby is generous. And depending on your use case he might be willing to give you a free copy. Additionally, whenever there is a gamejam related to DragonRuby, he usually gives away free copies to anyone who wants to participate. For you to keep. Nobody said anything about bypassing paying money. Not sure what you were thinking.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @05:41PM (#44205258)
Sure, but it’s not me who built the whole framework. My contributions are fairly superficial.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @05:32PM (#44205190)
It’s not just a wrapper. There’s more to it than you might think. It’s easy to say „just” without spending time understanding what a tool does.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @05:29PM (#44205171)
What us better about it?
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @01:25PM (#44203093)
There are better tools. It's a matter of adoption.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @01:15PM (#44202979)
LOL
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @01:14PM (#44202965)
https://randygaul.github.io/cute_framework/#/topics/game_loo...
You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @01:12PM (#44202950)
But why?
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @01:03PM (#44202870)
Yeah, it's nice to use a cross-platform, well established tool to actually build a Swift project.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @10:32AM (#44201336)
Yeah. It's just tailored for 2D gamedev. Cute uses the new SDL3 GPU API internally. Shaders and sprite batching, automatic sprite atlases etc. that Cute provides is just very specific to 2D games.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @10:00AM (#44201011)
FINE
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @09:59AM (#44201004)
Very often you can snatch free copies. Join the Discord. Just ask :)
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @09:54AM (#44200960)
Try https://dragonruby.org/. It's great! Still on SDL2, but will migrate to SDL3 eventually.
Code reload (because it uses MRuby) is just :chef-kiss:
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @09:51AM (#44200918)
It's not mine, I'm just a fan myself!
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @09:38AM (#44200794)
You can use fixed time step. Choice is yours.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @09:30AM (#44200711)
Cute uses SDL3 under the hood, but provides an entire framework for game development, ready to use.
It loads Aseprite files automatically, manages animations, collisions, networking, what have you.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @08:57AM (#44200386)
I'm wondering if there will be anything new and cool announced next week during the WWDC in regards to Swift inter-op and cross-platform.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @08:40AM (#44200268)
https://github.com/KevinVitale/SwiftSDL is a good starting point and already supports macOS and Linux out of the box.
Re:Swift and Cute 2D Game Framework: Setting Up a Project with CMake
on Friday June 06, 2025 @08:39AM (#44200254)
It would be, but also more cumbersome to get it up and running. Not impossible, though!
Swift and Cute 2D Game Framework: Setting Up a Project with CMake
Re:Fast Allocations in Ruby 3.5
on Friday May 23, 2025 @07:34AM (#44071875)
But Aaron, what do you actually do here?!
I’m so glad to see your work, and it’s always such a treat to read any of your new posts. Hope to see upcoming ones more often!
I totally clicked the link thinking I'd read about some benefits of... running. Yes, as in doing sports.
Re:Iosevka typeface for code, from code. Has styles like Fira Mono, Co...
on Wednesday July 19, 2023 @05:09PM (#36793431)
Been a huge fan of Envy Code R and Iosevka is just a natural progression. Loving that font!