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Re:Sid Meier's Pirates – In-depth (2017) by bluefirebrand on Tuesday June 03, 2025 @08:40AM (#44169353)
It still blows my mind that Ubisoft didn't really continue that sort of Open World seafaring genre at all

I get that there's probably not a market for that game yearly but I'd play an iteration on Black Flag every few years

Re:Sid Meier's Pirates – In-depth (2017) by mathgeek on Tuesday June 03, 2025 @02:13PM (#44172916)
They tried with Skull and Bones, but it didn’t hit well. Closest I have found is Sea of Thieves.
Re:Sid Meier's Pirates – In-depth (2017) by eyesofgod on Tuesday June 03, 2025 @02:16PM (#44172945)
I dont know. When I first heard about their game, I expected a neat pirate ship combat sandbox game, but instead it turned out to be a lame ass arcade shooter.

I dont recall seeing anyone happy about this, outside white knights on reddit.

It seems like there are a lot of niche game concepts and genres that are falling to the wayside as the major devs and publishers are more interested in dumbing things down for a larger, more casual (or in some cases more competitive audience). Hell Civ7 is sitting at mostly negative recent reviews after pulling that shit.

Re:Sid Meier's Pirates – In-depth (2017) by bluefirebrand on Tuesday June 03, 2025 @04:37PM (#44174451)
You're thinking of some different game, no idea what one tbh

Assassin's Creed Black Flag is definitely not an arcade shooter though