Re:Inigo Quilez: computer graphics, mathematics, shaders, fr...
by ostwilkens on Thursday May 22, 2025 @02:23AM
(#44059285)
IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.
[ Parent
| on HN ]
Re:Inigo Quilez: computer graphics, mathematics, shaders, fr...
by Tomte on Thursday May 22, 2025 @03:33AM
(#44059620)
> hg_sdf
What is that?
Re:Inigo Quilez: computer graphics, mathematics, shaders, fr...
by pixelpoet on Thursday May 22, 2025 @04:25AM
(#44059958)
A great library of Signed Distance Functions (SDF) by the unbelievably awesome demogroup Mercury