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Re:Making Video Games (Without an Engine) in 2025 by dismalaf on Wednesday May 21, 2025 @02:37PM (#44054675)
??? Blender has scripting but it's for artists... Like, artists make movies with it... Movies that have scenes with dozens of artists working on it...
Re:Making Video Games (Without an Engine) in 2025 by johnnyanmac on Wednesday May 21, 2025 @03:47PM (#44055512)
Yes, but most artists can't script. The scripting is for tech artists or programmers to build tools/pipelines on top of Blender.

The demands of a movie differ from a game which is why I'm a bit doubtful. But nothing is impossible to achieve with peope planning, so I'm not dismissing it.

Re:Making Video Games (Without an Engine) in 2025 by mhast on Wednesday May 21, 2025 @06:11PM (#44056784)
The people who are used to making models are probably not the same as are building levels.

At least when I last tried Blender the UI was a lot harder to use than something like Unreal or Unity editor.

I'd probably look at the Godot editor first.

But I do like the idea of trying to find an existing editor in the same domain and modifying that rather than building from scratch.