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Re:Understanding LucasArts' iMUSE System by izacus on Tuesday May 13, 2025 @02:00AM (#43969961)
Similar with Herald of Darkness in Alan Wake 2 "We Sing" level, the song loops through bridges based on how long you take to play through it.

And that's only the most obvious examples - games like Deus Ex and others have featured dynamic music transitions decades ago.

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