Re:Social AI companions pose unacceptable risks to teens and...
by baggy_trough on Wednesday May 07, 2025 @01:58PM
(#43918763)
Oh look, it's the people that want to ban the sales of violent video games to minors.
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Re:Social AI companions pose unacceptable risks to teens and...
by autoexec on Wednesday May 07, 2025 @02:05PM
(#43918859)
Do you have a source for that? They seem to take a pretty reasonable approach here: https://www.commonsensemedia.org/articles/whats-the-impact-o...
Re:Social AI companions pose unacceptable risks to teens and...
by baggy_trough on Wednesday May 07, 2025 @02:39PM
(#43919202)
Read the Wikipedia article on them. It's a large section.
Re:Social AI companions pose unacceptable risks to teens and...
by imachine1980_ on Wednesday May 07, 2025 @02:04PM
(#43918847)
its not, it like saying microtransaccions are bad, they are, they predate on you and if you get hookup as teen , you probably gona get addicted.
https://automaton-media.com/en/news/almost-19-of-japanese-pe...
Re:Social AI companions pose unacceptable risks to teens and...
by bn-l on Wednesday May 07, 2025 @02:11PM
(#43918918)
This is totally, totally different.
Re:Social AI companions pose unacceptable risks to teens and...
by doright on Wednesday May 07, 2025 @02:33PM
(#43919144)
I've wondered why, and what societal shifts in the world led us here. Maybe the "violent video games cause harm" narrative didn't work out in practice because the types of console video games that tend to become popular don't have the harmful engagement elements being talked about now? Propaganda as a concept has existed far longer than video games. But mere depictions of violence don't incite behavioral change in the way that "social optimization" elements do?
(Example: treating lootbox items not as bits of fictional lore the player's hero character finds in mythical dungeons, but as a set of items the person playing has invested their real-world shillings into according to predefined economic rules set by the designers, such that their livelihood becomes enmeshed with the game world)
Re:Social AI companions pose unacceptable risks to teens and...
by SirFatty on Wednesday May 07, 2025 @02:45PM
(#43919260)
You say that like it's a bad thing.
Re:Social AI companions pose unacceptable risks to teens and...
by baggy_trough on Wednesday May 07, 2025 @02:59PM
(#43919405)
Yes.
Re:Social AI companions pose unacceptable risks to teens and...
by emorning3 on Wednesday May 07, 2025 @02:30PM
(#43919104)
Well, I think this is a really good point.
I'm not in favor of banning games but I really cant discern the difference between a playing a game and interacting with an AI.
Re:Social AI companions pose unacceptable risks to teens and...
by nickthegreek on Wednesday May 07, 2025 @03:50PM
(#43919925)
In the near future I could easily imagine most games involving you interacting with an AI.