I'm not sure I understand this one. Since the object contains the reference to where it belongs inside a container (e.g. object.node.next) how can it be re-used in multiple containers. Conversely, in a non-intrusive data structure, multiple containers can hold a ref to the same object through an intermediate node object
In the non-intrusive case, all you know is how you got there, you don't have return info to the other structures— particularly annoying if you're trying to destroy an object and have to speculatively look for references to it in the other lists in order to get rid of them.
var x: *T = @fieldParentPtr("node", node_ptr);
@fieldParentPtr knows that its result must have type pointer T; and then the builtin function "looks" inside of T and notices there is a "node" field. Then it can backtrack the pointer of T given the pointer to the node field, since the layout of T is well-defined at compile time.So you could have a mixed-type linked list, and at the callsite zig can at compile-time back out the parent type. There obviously needs to be outside logic (and an outside mechanism to track) this with branches for each type that you could be putting into the linked list. And yes, this is more than a little bit type-unsafe because of the potential for type erasure.
You could probably pretty trivially write a typesafe wrapper for this, as suggested in one of the comments here.
Is this something like "list starts with type A, and that will tell you if the next node is type A or B"?
Is there a way to stuff those bits in with the node somehow so you always know the type you expect back?
Yup. You'd have to set that up yourself. It could be anywhere. It could be in a separate array, it could be in the previous node-data, etc.
you wouldn't put it in the Node (capital N) datastructure though, that is privileged.
Personally, I would say doing something like this is "bad idea bears" unless you are absolutely certain you need it and you should explore using, say, data payload type with a union field instead, if possible (though know that that comes with a potential memory penalty)
struct Node<T> { Node<T> *next; T x; }
```C++ struct MyType : Node<MyType> { Node<MyType> next, prev; // rest of data }; ```
I usually reach for Boost.Intrusive when I need this [0].
[0] https://www.boost.org/doc/libs/1_88_0/doc/html/intrusive/usa...
The layouts look the same?
In other words, intrusive is like this:
struct T : NodeType<T> { // T data NodeType<T> next, prev; };
whereas non-intrusive data structures the T's are not the nodes themselves
struct NodeType<T> { NodeType<T> next, prev; T t; };
Doing non-intrusive means you need to own the lifecycle of the nodes (and make them copyable, move-constructible, or some combo thereof). Intrusive means that the caller can manage the nodes' lifecycles and just say "here's a node, I promise it'll live while the list is still alive" and have that node be on the stack, heap, static, etc.
Having said that, intrusive linked lists are quite an important data structure in code which is required to be allocation-free. Kernel code, signal handlers and code which requires consistent performance (eg. audio processing) need to be able to move objects between containers or have objects in multiple containers without allocating.
But yes there is a place for these data structures. It just shouldn't be common.
I don't think you mean this, but elaborating on why a non-intrusive linked list is not very useful, that's because it takes linear time to find an object in a non-intrusive linked list, but constant time in an intrusive linked list.
For example:
struct Node {
Node* prev_by_last_update;
Node* next_by_last_update;
Node* prev_with_owner;
Node* next_with_owner;
Payload data;
}
This intrusive structure allows reassigning and updating nodes, whilst being able to efficiently find eg. the next most recently updated node, or to iterate over nodes with the same owner.Extremely few can use one safely.
They're an elegant weapon for a more civilized age - namely one without multithreading, aliasing-based optimization, and a host of other nice things.
They're also pretty useful for free-list structures which overwrite entries to be removed (they're scheduled for deletion thus assumptiong here is that the object is now dead) with linked list nodes that would fit in that space thus never needing to allocate any additional as you can reuse existing space.
Anecdotally, I’ve seen wait-free structures used incorrectly many more times than I’ve seen them used correctly. Some people think they are magically faster because “acquiring a mutex lock is expensive”, but that’s far from always the case.
More the opposite, their simplicity makes them safer to deal with than the alternatives. And sometimes their unique features (mostly the intrusive variant) are exactly what you need.
Multi-threaded accesses to a vector would be just as bad?
It depends on whether you approach programming from a perspective of writing piles of obviously correct abstraction layers (the total effect of which is to leak so much the solution ends up being wrong anyway), or from the direct unabstracted perspective of actually making the computer do what you want it to do (which does not preclude the solution from using abstractions).
I call them the Uncle Bob vs Casey Muratori school, after Casey's lectures such as "Clean Code, Horrible Performance": https://www.youtube.com/watch?v=tD5NrevFtbU
I'm not for forcing inefficient safe data structures. You are pretending that this is a dichotomy when the vast majority of the time it isn't. You are completely misinterpreting what I said. I'm for safe data structures. And the data structures described are huge footguns. I made no point about efficiency.
> He also hates static typing
I mean, in OOP there are many reasons to dislike it. It's harder to extend and test. Calls to such functions within other methods are a nuisance to remove. E.g. `Instant.now()`.
In a cloud DB webservice what will save you is having a good tracing/debugging story. From it, it will be easy to see E2E performance. Sure, some things will translate, but going SIMD optimized layout on a class, that will have to talk to DB across the ocean is a fool's errands.
To optimize you must have a good target and make sure you are measuring correctly.
Until a colleague or future you, or someone else calling the code, forgets.
Which leads to "I WANT TO KILL WHOEVER WROTE THIS" debugging sessions.
Encapsulation exists for a reason.
Trying to write a safer version of the above without losing the performance / advantages takes you into the realm of ATS2 https://www.cs.bu.edu/~hwxi/atslangweb/ which quickly becomes more difficult to work with than practical (and no, rust can't solve this with it's implementation of resource types as far as I'm aware).
So yes, doing the above makes sense when the problem demands it as allocating memory you don't need when there's a clear way to represent a graph without it just wastes cycles on memory management you didn't even need to do.
This is true also of the previous design.
> no need for complex allocators, you can just store the objects as you see fit.
Same here; the previous design leaves it up to the user.
- the same object can move between containers with no allocation and no need for a dedicated complex API
- the same object can be part of multiple containers at once; particularly useful for intrusive binary trees, for indexing data with different criteria.
- the container can be fully polymorphic, no need for all elements to be the same dynamic type.
- no need for complex allocators, you can just store the objects as you see fit.