Re:Ikemen-GO: open-source reimplementation of MUGEN
by quantumwoke on Wednesday March 19, 2025 @10:10AM
(#43412242)
Strongly recommend going through the process of creating a character in MUGEN/Ikemen. It's easy enough (with some legacy rough edges), and with Ikemen you can use it in multiplayer. There is a lot of depth in implementing specific fighting game mechanics and a wealth of resources out there from people who have gone before. The community is eccentric but like fighting games has a lot of depth in ultra niche areas.
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Re:Ikemen-GO: open-source reimplementation of MUGEN
by Beretta_Vexee on Wednesday March 19, 2025 @12:16PM
(#43413989)
Eccentric, I don't know what you're talking about. Who hasn't dreamed of seeing characters from Jojo Bizarre Adventure and Ronald McDonald face off?
Re:Ikemen-GO: open-source reimplementation of MUGEN
by quantumwoke on Wednesday March 19, 2025 @02:19PM
(#43415534)
Trust me, it gets weirder
Re:Ikemen-GO: open-source reimplementation of MUGEN
by typeiierror on Wednesday March 19, 2025 @12:44PM
(#43414342)
I've always wanted to do this - do you have any articles / videos that helped you get started? Is Fighter Factory Studio still the way to go?
As an aside, this feels like a fun application of Gen AI (generating sprites + movesets based on photos of friends or hand drawn characters, etc).
Re:Ikemen-GO: open-source reimplementation of MUGEN
by klaussilveira on Wednesday March 19, 2025 @03:28PM
(#43416333)
> Fighter Factory Studio
You have unlocked a few memories for me. Thanks!
Re:Ikemen-GO: open-source reimplementation of MUGEN
by quantumwoke on Wednesday March 19, 2025 @02:21PM
(#43415559)
Fighter Factory Studio and just make a few characters to figure out the quirks. The elecbyte documentation is ok for the basics, and then there are a few tutorials on MUGENGuild and MFFA as well. I agree, and I have the dataset to make a GenAI project out of this. Maybe I will do it someday!
Re:Ikemen-GO: open-source reimplementation of MUGEN
by violinken on Thursday March 20, 2025 @12:19PM
(#43425245)
The Ikemen Go wiki is a pretty good resource especially surrounding new features such as 3D stages and other new state controllers.
I personally use Fighter Factory 3 still. From my experience, it is the most stable version.
Re:Ikemen-GO: open-source reimplementation of MUGEN
by robotnikman on Wednesday March 19, 2025 @01:31PM
(#43414943)
I remember making a character in MUGEN in Highschool when I first discovered it. It was some very overpowered OC pixelart thing I made, which in retrospect makes me cringe a little remember how shoddily made it was.
It's nice to see the community is still around and kicking, I should try it out again sometime. Just watching the AI controlled characters battle it out was always fun.