Re:Checkers written in Rust and exported to WASM
by throwaway0665 on Monday March 17, 2025 @02:31AM
(#43385697)
I was about to comment saying it was broken and forces you to jump. But it turns out I've just been playing checkers wrong my whole life.
[ Parent
| on HN ]
Re:Checkers written in Rust and exported to WASM
by maxnoe on Monday March 17, 2025 @02:54AM
(#43385813)
All checkers games I ever played started with a long negotiation about the rules...
Re:Checkers written in Rust and exported to WASM
by wiktor-k on Monday March 17, 2025 @03:50AM
(#43386092)
Exactly. I was surprised that this one doesn't support multi capture when available.
Re:Checkers written in Rust and exported to WASM
by eptcyka on Monday March 17, 2025 @06:18AM
(#43386829)
Does it not?
Re:Checkers written in Rust and exported to WASM
by arijun on Monday March 17, 2025 @06:35AM
(#43386939)
It does, not sure what you're seeing. Maybe the second jump was in the reverse direction, and thus not legal?
Re:Checkers written in Rust and exported to WASM
by millerm on Monday March 17, 2025 @09:05AM
(#43388147)
It does. Don’t forget, only a king can go backwards.
Re:Checkers written in Rust and exported to WASM
by vlovich123 on Monday March 17, 2025 @10:08AM
(#43388783)
But how many squares can they travel?
Re:Checkers written in Rust and exported to WASM
by littlestymaar on Monday March 17, 2025 @11:04AM
(#43389320)
Only one, American checkers' kings are so uncool.
Re:Checkers written in Rust and exported to WASM
by kolanos on Monday March 17, 2025 @10:12AM
(#43388826)
Was curious about this, so checked:
> In American checkers, men can jump only forwards; in international draughts and Russian draughts, men can jump both forwards and backwards. [0]
Re:Checkers written in Rust and exported to WASM
by vlovich123 on Monday March 17, 2025 @12:37PM
(#43390310)
Moreover a king in Russian draughts can travel an arbitrary number of squares.
Re:Checkers written in Rust and exported to WASM
by froh on Monday March 17, 2025 @01:26PM
(#43390759)
a King? in checkers? we call the game "Dame" (as in Dame Judy Dench) and the piece transforms into said Dame with "the usual" super powers. Which are different from the King's. Of course. :-)
Re:Checkers written in Rust and exported to WASM
by echelon on Monday March 17, 2025 @10:06AM
(#43388753)
It forces multi capture when available.
Re:Checkers written in Rust and exported to WASM
by vlovich123 on Monday March 17, 2025 @03:34AM
(#43386023)
There’s a lot of different checkers variants.
Re:Checkers written in Rust and exported to WASM
by eyelidlessness on Monday March 17, 2025 @09:05AM
(#43388156)
I guess I have too? So has everyone I’ve ever played with.
Re:Checkers written in Rust and exported to WASM
by kevinAlbs on Monday March 17, 2025 @07:25PM
(#43393818)
I believe I referenced https://wcdf.net/rules.htm for rules. I had these questions myself when writing the game. Updated the README to link to the intended rules.