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Re:A 10x Faster TypeScript by reactordev on Tuesday March 11, 2025 @12:04PM (#43333842)
It exists but isn’t the same as a natively compiled binary. A lot gets packed into an AOT binary for it to work. Longer startup times, more memory, etc.
Re:A 10x Faster TypeScript by pjmlp on Tuesday March 11, 2025 @12:38PM (#43334260)
Just like Go, there is no magic here.

Where do you think Go gets those chubby static linked executables from?

That people have to apply UPX on top.

Re:A 10x Faster TypeScript by reactordev on Tuesday March 11, 2025 @05:33PM (#43337249)
Go’s static binaries are orders of magnitude smaller than .Net’s static binaries. However, you are right, all binaries have some bloat in order to make them executable.
Re:A 10x Faster TypeScript by metaltyphoon on Tuesday March 11, 2025 @08:16PM (#43338587)
This is flat out incorrect if you are doing AOT in C#
Re:A 10x Faster TypeScript by reactordev on Wednesday March 12, 2025 @09:17AM (#43342927)
How? What I said was fact. All executables have some bloat that makes them executables. Golang’s being the smaller. Whether it’s shared lib pointer or static…