News for hackers. Stuff that matters.
Re:Pixel art and the art of preserving pixel size by city41 on Thursday August 02, 2012 @10:37PM (#4332235)
I'm a big fan of pixel art. I've created a WebGL based low res pixel engine, a simple example of it is here: http://yaysarahandmatt.org (celebrating my wedding engagement)

I'm surprised he mentioned Photoshop. There are many dedicated pixel art programs that are far better for the task such as [Pixen][0], Graphics Gale[1], the new Pyxel Edit[2] and my own LoveToPixel[3] (done in HTML5 Canvas)

[0]https://github.com/Pixen/Pixen [1]http://www.humanbalance.net/gale/us/ [2]http://pyxeledit.com/ [3]https://github.com/city41/LoveToPixel

Re:Pixel art and the art of preserving pixel size by rsaarelm on Friday August 03, 2012 @03:13AM (#4332938)
Old people who are still hung up on Deluxe Paint may appreciate grafx2: http://code.google.com/p/grafx2/
Re:Pixel art and the art of preserving pixel size by arketyp on Friday August 03, 2012 @05:52AM (#4333325)
Deluxe Paint was the first painting software I used as a kid. In retrospect I've always regarded it as especially "hackerish", and though I TBH can't really tell the fidelity to the original in much detail, trying out grafx2 now only confirms this. I think the fact that the default background color is black and not white epitomizes it. So bad-ass! Thanks.
Re:Pixel art and the art of preserving pixel size by EyeballKid on Friday August 03, 2012 @04:45AM (#4333136)
cough http://evilpixie.scumways.com cough

</selfpromotion kind="shameless">

Re:Pixel art and the art of preserving pixel size by city41 on Friday August 03, 2012 @09:25AM (#4333870)
I didn't know about this one, I'll check it out. Especially looking forward to an OSX package, as OSX is really lacking in pixel editors.
Re:Pixel art and the art of preserving pixel size by lygaret on Thursday August 02, 2012 @11:26PM (#4332365)
I hope it's not inappropriate, but that is now one of my favorite things ever. Fantastically done.
Re:Pixel art and the art of preserving pixel size by city41 on Friday August 03, 2012 @09:24AM (#4333864)
Thanks :) There's also a zombie mode easter egg which was fun to make: http://yaysarahandmatt.org?zombie
Re:Pixel art and the art of preserving pixel size by sillysaurus on Thursday August 02, 2012 @10:45PM (#4332270)
Why are they better than Photoshop for creating pixel art?
Re:Pixel art and the art of preserving pixel size by city41 on Thursday August 02, 2012 @10:57PM (#4332299)
Photoshop is chock full of tools and features that a pixel artist wouldn't care about, and they can get in the way. On top of that pixel editors tend to have features only pixel artists would care about: mirrored output (pick one or two planes on the canvas and your work will be mirrored around them), ability to define simple, finite palettes and quickly move between the 5 or so colors you're using often. Also the ability to tweak colors in your palette and have the image adjust automatically (ie replace all of a certain color with another one), but not force you into an indexed color palette. Ability to zoom in very close but still maintain a 100% view, etc.

Most also offer nice animation tools such as looping your animation in real time allowing for effective tweaking. Even other simple niceties like they are always hard edged, always scale with a nearest neighbor algorithm, having both the right and left mouse button be full fledged tools, etc.

The canonical tool was Deluxe Paint on the Amiga, and most tools still around today emulate it at least to some degree.

Re:Pixel art and the art of preserving pixel size by coroxout on Friday August 03, 2012 @05:58AM (#4333337)
I used to use Paint Shop Pro for (among other things) pixel art. Somewhere around version 6 JASC decided it was no longer a generic graphics package but should be a Photoshop-rivalling photograph editor. From then on, selections no longer had crisp edges along a pixel boundary but took the edge pixel at half alpha and the next pixel over even more transparent. I couldn't find an option to turn this off anywhere. Goodbye, ability to do pixel art in PSP.

I don't think Photoshop does this (I haven't used it for several versions and my art days are more or less over) but the above has made me forever slightly wary of attempting pixel art in a package primarily sold for photo editing.

Plus, Photoshop is expensive. If you have it anyway and it works for you, that's cool. If you're looking to install something just to make pixel art, you're spending a lot of money on a lot of features which are irrelevant to you and may make it harder to find the functions you actually need.

Re:Pixel art and the art of preserving pixel size by stan_rogers on Friday August 03, 2012 @11:00AM (#4334306)
I still use PSP 9 for bitmapped/raster graphics (other than photos), and had used all of the versions from 3 on except 8. All you needed to do was to uncheck the "antialias" option box (and make sure that the feather value was at zero) to get a crisp (no alpha) selection. The setting were persistent, like a preference, so once you deselected the "antialias", it became the default until you selected it again.
Re:Pixel art and the art of preserving pixel size by 89a on Friday August 03, 2012 @06:24AM (#4333393)
Photoshops animation tools are woefully tedious to use too.
Re:Pixel art and the art of preserving pixel size by ben0x539 on Friday August 03, 2012 @03:43AM (#4333011)
http://www.lovetopixel.com/ seems to be defunct, fyi.
Re:Pixel art and the art of preserving pixel size by city41 on Friday August 03, 2012 @02:35PM (#4335443)
yeah its temporarily down, but will be back soon. thanks for the heads up.
Re:Pixel art and the art of preserving pixel size by 89a on Friday August 03, 2012 @05:16AM (#4333223)
Really wish there would be something as good as GraphicsGale on a Mac.

Glad people are working on Pixen again, but it's got a long way to go.