coroxout
I have a new rescue cat and I was going to buy some cat toys but after half an hour on Amazon I felt increasingly unsure that any of the products were safe for my cat to sink her teeth into, so I guess all the toys she's getting will be coming from the local pet megastore, the only pet shop left on this side of town.
which is an interesting article about pigeon service in WWII from a different British literary review magazine, and the writer of the article turns out to be the author of the book reviewed here. Definitely interested to read the book, based on these two articles.
But my favourite pigeon-related link on the internet is this fun pigeon-breeding game from the University of Utah's genetics programme: https://learn.genetics.utah.edu/content/pigeons/pigeonetics/
(e.g. how do you represent lineup changes over time, how do you stop lines and names appearing on top of other names, any other concerns about readability when members have been in a lot of bands all over the map - for a hand-drawn example, the Louisville hardcore/post-rock scene map [1] looks lovely but is kind of hard to track the individuals in because they're all just so interconnected)
I liked the page though and will definitely click through to find out more about these later, so thanks!
[0] Pete Frame's Rock Family Trees: https://rockfamilytrees.co.uk [1] Louisville: https://www.paynomindtous.it/david-grubbs-squirrel-bait-tree... - zooming image at top and link to full jpg near the end
One of my favourite restaurants does delicious fruit-based cocktails, but has some mocktails and fruit smoothies which are just as delicious and half the price. However, I admit they are sugary and no doubt very calorific, so probably not good for regular drinking either, alas.
(And I'm afraid we tried Seedlip, which round here costs as much an alcoholic gin, and didn't enjoy it at all - but we liked the concept so if there's a market for it perhaps we'll like the next flavour or competitor...)
(It helped that I only got a new commercial game every few months and maybe a couple of mostly short shareware games, so plenty of time to explore each one. Now I have a massive backlog of unplayed Steam games and still keep buying more.)
But not having hints and walkthroughs to fall back on definitely enhanced how much attention I paid to the game. I replayed various Lucasarts games from my teenage years recently and remembered a little bit from each section of each game, until I got halfway through Grim Fandango.
I knew I'd finished it before but the last two or three areas seemed completely unfamiliar, I think because I first bought it in the UHS Hints era, looked a hint up halfway through, and started leaning way too heavily on hints for the rest of the game.
It also opens the game up in terms of how many puzzles you can be thinking about at once; if you're stuck in a traditional 1-protagonist game you might only have one or two things you think you need to do next, at least in a pretty linear game, but now you always have at least 3 things to work out at once...
[1] I'm not a big IF buff, but I guess Infocom's "Suspended" (1983) is a classic game where you can control different "characters" at once, and I really loved "T-Zero" (1991), where you also open up 3 different timezones you can travel between at will, and changes in the past affect the present/future in a slightly DOTT-esque manner - although it's a very different game.
Suspended: https://en.wikipedia.org/wiki/Suspended_(video_game)
T-Zero: https://ifdb.tads.org/viewgame?id=u8qqrwutdugkexpr or reviewed on filfre.net here: https://www.filfre.net/2017/12/the-text-adventures-of-1991/
You try, but it ends badly repeatedly, sometimes unobtrusively, sometimes suddenly and catastrophically and in public, until the memories of those times plus fears of everyone's second-guessed reactions put you off doing anything; you go so long without succeeding at planning and discipline that even trying seems alien and scary; add the two together and you're well into "learned helplessness" territory.
As you say, sampling the space of behaviours and getting apparently random, mostly negative results back and wondering why your mental map of cause/effect and effort/outcome makes no sense whatsoever.
So... what does one do, when in broken-EF state for so long?
The aisle has a faintly bleachy/detergenty smell to me, but not usually oppressive, more just pleasantly clean, I suppose.
But I have noticed my hands/sweat smell different when I have a cold, and sometimes a day or two before I feel ill. I usually only get close enough to notice it on my own body, but I have a couple of times entered someone else's room/office and smelt the same smell before hearing confirmation from their croaky voice, snuffling, or them just telling me they have a cold.
(And no, it's not the smell of cough sweets or lemon/honey-based cold remedies, but it might be partly the smell of damp tissues and stale phlegm and other such nice things. Subtle but sickly sweet.)
Obviously this is neither particularly useful nor a superpower, but I'm glad research is going on into more useful applications of similar phenomena.
I wish I'd archived the band bios too, because now they're completely out of context, just some band names and song titles which aren't Googleable in anyway. If any of the bios listed the musicians' names it'd be interesting to see what they're up to now, 20 years later.
(Ouch, that really was 20 years ago.)
I really feel this. I'm supposed to be half coding and half support but the support has expanded to fill all my time and I don't write anything more than 30-line kludges that only I will see any more.
That's partly just the nature of support always taking up all the time, but also I feel really paralysed when it comes to coding, because I just think of all the stupid corner cases I've been bitten by and how bad it felt to lose data or cause downtime or just look stupid.
And yes, the answer might be "write more test cases, code review" but that little voice in the back of my head goes "you thought you'd caught all the edge cases last time, and it still did a dumb thing you'd never thought of". I find it really demotivating, and start to put things off until I feel cleverer (which I never do), and then my lack of productivity depresses me, perhaps to the point you'd call "burnout" even.
Well, glad I'm not alone. Any tips on thinking my way around it welcome.
It reminds me that once upon a time the roguelike dev newsgroup had a "1k (source code) roguelike challenge".
The thread is here [1] and submissions are here in a slightly annoying format [2] but sadly I can't find the entry I remember, which I thought was in C and actually quite playable, if slightly at the mercy of the random number generator to make each new level solvable. Perhaps it was for a later iteration of the same challenge.
[1] https://rec.games.roguelike.development.narkive.com/3tm7xGpn... [2] https://sites.google.com/site/1024brl/
Oldschool classics:
heatbeat/rebels - street jungle https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
Banana/TeK - Echoing aka demosong.nst from the Sound Blaster 2 disk https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
4mat/anarchy - 4mat's madness (manic chiptune) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
Game music:
Nation XII featuring John Foxx - theme from Gods (gods17/into the wonderful) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fwww.s...
Allister Brimble - px.bladswede remix! (theme from Project-X) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
More techno-ish styles from the mid/late 90s:
vim!/mono - call me persephone (shimmeringly creaky mo'wax-style trip hop) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
twilight/mono - inevitable (junglish rave breaks subside into orbital-esque arpeggios) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
randall / suburban bass - in complete darkness (jungle/happy hardcore) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
superna0+dreamfish+thefoxii/mono - tri buta gaz (intensely minimal acid techno) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
dune/orange (later brothomstates on Warp Records) - mark a.j. pisses off (idm/techno, distorted kicks all over the place) https://www.stef.be/bassoontracker/?file=https%3A%2F%2Fapi.m...
Yep, I miss the Mono netlabel: http://www.simoncarless.com/monotonik-a-net-label-1996-200/
I miss the 1998-era softsynth with built-in tracker Analogic, later called AXS (or was it the other way round?). http://www.pouet.net/topic.php?which=11012&page=1
I've heard of people getting deliveries to the middle of the park in summer, or even to a boat waiting beside a road bridge...
I liked coding for fun but really had almost no idea what CS was when I applied. So maybe the US system would have been better for me in that I could have dipped into a bunch of 101 courses and changed my major.
In the UK system, most people don't go to other subjects' lectures and if you don't like what you're doing, you have to apply from scratch. There's usually no way to change course at the same university or even get any kind of help or advice about finding an alternative elsewhere.
One of these years I'll work out what I should have studied and do that instead... actually, I probably won't, now it costs £30k+. I'm glad there are MOOCs so I can satisfy my urge to sign up for random things, watch one week's worth of lessons, and then never go back again, all for free.
I'm glad he did, I love the design on a lot of these!
Reminds me of the story of the John Johnson collection of "printed ephemera" at a library in my town: https://www.bodleian.ox.ac.uk/johnson/about
The way I've heard it, he was in Egypt studying the writing on papyrus fragments which had been excavated from a seam of ancient landfill, and he reflected on how much he'd learned about the real day-to-day lives of ancient Egypt from what had been thrown away as scrap paper millennia before, and wondered what people were doing in our age to preserve the modern-day equivalents.
(Or modern-day-ish - this was the 1920s)
I love archive.org and have "lost" many an evening flicking through some early-80s computer magazines or consumer electronics catalogues.
Both Doom and UW2 were essentially still a 2d map but in UW2 I remember going down a descending corridor and swimming under a bridge I'd previously walked over and being amazed. There's another level full of aerial paths which cross over each other too, and a level where you flick a switch and flood the map and open up some walkways above the flooded area iirc. I don't know how it represented these over-under areas internally but even if no more 2d than Doom (though you could look up and down a bit) it was a nice trick.
Then again, Doom has similar tricks - teleports set up to act like lifts, where the top of the tower looks out apparently over where you've already been (actually a facsimile to get round the 2d addressing).
But yes, Doom did win out for speed and sheer frantic joy/terror. I couldn't convert any friends to Ultima but Doom won everyone who saw it over instantly...
(obligatory old-man-shouts-at-cloud post) pfft, nobody who hadn't already played Ultima Underworld II, released in Jan 1993, maybe
but seriously, great game (both of them!), and always interesting to read about
"I don't know where to start! Well, I could start with document A, but then I'd need some information from document B, which requires document C, but I can't do C until I've done A -- oh no, a loop! I can't see how to get round this at all; maybe my head will be clearer tomorrow. Time for a break.
(NB the "loops" often aren't really 100% circular, but seem insurmountable in my head; this is the point where talking to someone is invaluable, if I can get past the usually correct suspicion I'm going to sound stupid for making a big deal about a block which seems totally trivial and non-blocking when I try to put it into words)
...Also, didn't I already work on document B? But I can't remember where I got to, or where I put my notes, or what they mean..."
I do suspect I might have AD(H)D but I live in a country where adult ADHD is not really recognised, so I guess I'll have to do the best I can using some of the good tips posted here instead.
A friend who's a (mostly) retired semi-pro photographer has all his photos automatically uploaded there, so that clause worried me a bit.
"A Googlewhack is a contest for finding a Google search query consisting of exactly two words without quotation marks that returns exactly one hit. A Googlewhack must consist of two actual words found in a dictionary.
Published googlewhacks are short-lived, since when published to a web site, the new number of hits will become at least two, one to the original hit found, and one to the publishing site."
See here for more on early modern "secretary hand" abbreviations: https://www.english.cam.ac.uk/ceres/ehoc/conventions.html#co...
So after 100 days you'll probably still have 100 incomplete books.
That's exactly my worry: not that it causes inflation, but that if everyone is given a sum to cover the cost of accommodation then accommodation prices will just get pushed up to beyond the reach of UBI. As I say, I like the idea of UBI a lot, so will be very glad if that doesn't happen, and interested to read (later on) this and any other studies on this topic!
Not because he says UBI won't work (I'm on the fence about this, because I'd love it to work, but I don't see how you can stop it triggering inflation to the point that the UBI sum becomes useless to live on - but I'm no economist), but because he's really quite far out of the mainstream of economists and it's as if they've picked him solely because he's the only big name pro-Brexit economist - and I'm sick of the BBC dragging pro-Brexit commentators on to speak unopposed regardless of whether they know anything about the subject or how out-there their views are.
Some prior references on Minford: http://www.huffingtonpost.co.uk/entry/brexit-minford-economi... https://www.economist.com/news/britain/21727078-patrick-minf...