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Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by mouse_ on Monday March 03, 2025 @02:54PM (#43245940)
Xbox 360 emulation is still really bad for most games, despite what some YouTubers would have you believe. But let's say in a few years it does become substantially better. There's still:

• Nostalgia

• Authenticity

• Compatibility

• Preservation

• Cost of entry

Even if 360 emulation does become practical, a 360 will still be cheaper than any gaming PC capable of playing those games.

Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by reassembled on Monday March 03, 2025 @03:59PM (#43246628)
Just this week a PC port of the 360 version of Sonic Unleashed was released that was accomplished via static recompilation techniques. It plays flawlessly and is really quite an impressive release. If this is possible now then emulation of these consoles might not be the only avenue to preserving their history.
Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by gjsman-1000 on Monday March 03, 2025 @04:02PM (#43246653)
Yes, but the graphics system for the game was completely reworked by people familiar with Sega's proprietary Hedgehog Engine. A straight recompile would have been unplayable.
Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by reassembled on Monday March 03, 2025 @09:22PM (#43249491)
Interesting, I didn’t know that. I suspect many casual observers don’t either. So you’re suggesting they did this work with proprietary info they’d gained through work with Sega and thus broke their NDA?
Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by csande17 on Monday March 03, 2025 @11:08PM (#43250181)
Not necessarily -- a lot of external hobbyist work has gone into reverse-engineering Sonic Generations, which has an official PC port and is based on the same engine as Unleashed.

Funnily enough, one of the most famous Generations mods is a project that ports over a bunch of levels from Unleashed. IIRC they changes the graphics pipeline to look and work more like the Unleashed one, too.

Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by perching_aix on Monday March 03, 2025 @05:55PM (#43247833)
There's no meaningful technological difference between what that static recompilation tool can do for you vs. what hacking up Xenia can. I'd also hazard a guess that that port's GitHub repo will get DMCA'd eventually, and rightfully so.

I really don't know why people keep doing this to themselves and to the communities they claim to love. This is about as far from a clean-room reimplementation and porting effort as humanly possible. It's not a forward-thinking, sustainable preservation effort at all.

Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by NegativeLatency on Monday March 03, 2025 @07:01PM (#43248411)
I also find it much less drama to sit down on the couch and fire up a console, than to have to:

- startup PC

- update PC

- figure out why bluetooth controller won't pair to PC

- finally get it working, and then have a game crash on you

Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by perching_aix on Tuesday March 04, 2025 @05:27AM (#43252821)
Considering that the constant stream of system software and game updates became a thing exactly in the 7th console generation (x360 era), updates are a pretty funny thing to bring up in a comparison like this.
Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by NegativeLatency on Tuesday March 11, 2025 @01:35AM (#43329457)
Yeah that’s fair, my consoles are mostly Nintendo or older systems
Re:Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Ex... by reginald78 on Wednesday March 05, 2025 @11:50AM (#43269094)
I went to fire up my old Xbox 360 to play dance central with my kids and of course it had developed RRoD while sitting on a shelf in my basement. It seems emulation is a no go for kinect games as well.