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Re:How Flash Games Shaped the Video Game Industry by troupo on Sunday March 02, 2025 @05:14AM (#43229018)
SVN is still king of the hill in game development unless I'm mistaken. Because git is quite bad at handling large/binary files.
Re:How Flash Games Shaped the Video Game Industry by connicpu on Sunday March 02, 2025 @05:24AM (#43229065)
Game development often uses commercial solutions like perforce that have central servers so you can lock out your binary files and everyone will know not to touch them at the same time as you.
Re:How Flash Games Shaped the Video Game Industry by dontlaugh on Sunday March 02, 2025 @06:15AM (#43229299)
I think I’ve seen SVN in a single studio in the past decade. It’s almost all Perforce, because of better performance and tooling and the Unreal integration.

And yes, locking unmergeable files is essential either way.

Re:How Flash Games Shaped the Video Game Industry by troupo on Sunday March 02, 2025 @07:50AM (#43229993)
Ah. I forgot about Perforce. I stand corrected