Re:How Flash Games Shaped the Video Game Industry
by dontlaugh on Sunday March 02, 2025 @06:15AM
(#43229299)
I think I’ve seen SVN in a single studio in the past decade. It’s almost all Perforce, because of better performance and tooling and the Unreal integration.
And yes, locking unmergeable files is essential either way.
And yes, locking unmergeable files is essential either way.