Re:How Flash Games Shaped the Video Game Industry
by Marazan on Sunday March 02, 2025 @09:53AM
(#43231018)
That was just shonky code, nothing to do with flash itself.
Re:How Flash Games Shaped the Video Game Industry
by nottorp on Sunday March 02, 2025 @10:00AM
(#43231075)
All of it ?!?
I remember the time when pc fans hearable meant 95% that i opened a web page with a flash component by mistake...
Re:How Flash Games Shaped the Video Game Industry
by SilasX on Sunday March 02, 2025 @10:16AM
(#43231211)
Heh, I’ve used that test to guess if someone was running npm.
Re:How Flash Games Shaped the Video Game Industry
by Marazan on Sunday March 02, 2025 @06:56PM
(#43236657)
The flash runtime was pretty efficient but the authoring tools were so easy to use that anyone could produce "working" abominations filled with the most good awful code that got the result they wanted.
Re:How Flash Games Shaped the Video Game Industry
by tjoff on Sunday March 02, 2025 @10:01AM
(#43231079)
I guess there is nothing wrong with javascript either?
Humanity has proven it can't handle anything else than static pages. Then the developers themselves have to pay for their bloat rather than the users.
Re:How Flash Games Shaped the Video Game Industry
by jonplackett on Monday March 03, 2025 @04:21AM
(#43239938)
I’m taking about a bit earlier - ie before mobile phones.
Obviously flash was not designed for small screens or small batteries.
But it could have been adapted! If Adobe had been in any way competent or caring the flash runtime could have been converted to html5
But Adobe suck
Pretty sure half the internet surfers had plugins that made flash run only when user activated by the time it started to wane.
Personally I only activated it for games i wanted to play, so most of that creativity was lost on me.