So you can theoretically use the same flow as in your memory. I wish the price was not what it was, and I do not pirate software anymore. And Adobe's tricks when it comes to subscriptions are so nasty. This is a huge barrier to me trying to use Animate for anything, even though I'd probably enjoy it so much.
Timeline-based programming is such a good system for one-offs.
I’ll throw out one theory:
It attracted the most creative developers and not necessarily the most technical. There is a difference and both belong on a team.
Still, I wish someone would make a clone of the Adobe Animate program that directly exports to WASM, with all the artsy bells and whistles that I loved about it. Specifically, I would like something that I don't have to pay a monthly fee for forever. It was my first "real" experience with writing code, and I know I'm far from alone with that.
Pico8 and Game Maker and GDevelop and Scirra Construct are still fun, so it's not like there's a shortage of game making toolkits for younger people to get into this stuff. I just miss Flash in particular.
It also doesn’t help that it’s two pronged: Flash is an animation tool and a software development environment.
There are some great animation software packages out there like Toonboom or even something like Moho or Opentoonz, but as far as I am aware they do not have the same kind of direct integration with a programming language like Flash did.
On the other end of the end of the spectrum, you have tools like Game Maker which do have programming as a core feature, but you’re expected to do animations elsewhere and import them in.
So Flash is a competent tool across two complicated domains.
People, including developers, consistently underestimate work that needs to go into developing good user facing tools. And a lot of that work is not fun, not exciting, just work you have to do.
When I was a teenager, it was almost magic; I could draw a little cartoon, convert it to a movie clip, and export it to code; the fact that Flash was an animation-first program meant that it was really fun to draw with, and its integration with code made it so much more fun.
Now, part of the reason I have such rose-tinted glasses is because I was a teenager while using it, but still, I just don't think anything has had the fun "prosumer" feeling that Flash did. It didn't feel like it was just a "toy", but it also did kind of feel like a toy.
There are some more modern things that are cool, don't get me wrong: Pico-8 is pretty fun, and even more professional things like GDevelop or GameMaker can be fun as well. It just doesn't quite reach to the level that Flash did.
I do understood why the platform died, but I am also kind of sad that it did.