News for hackers. Stuff that matters.
Re:How Flash Games Shaped the Video Game Industry by bloomingkales on Sunday March 02, 2025 @01:04AM (#43227852)
Hmm. You ever just stumble upon your reason for living?
Re:How Flash Games Shaped the Video Game Industry by tombert on Sunday March 02, 2025 @02:03AM (#43228085)
Ha, if you were to make a decent Flash clone I would pay a not-insignificant amount of money for it as long as it’s not a subscription thing. I don’t have enough interest in that level of programming to make it myself.
Re:How Flash Games Shaped the Video Game Industry by praptak on Sunday March 02, 2025 @09:39AM (#43230894)
My theory is that it's hard to create a usable tool in general and even harder if the domain is complex. Interactive animations are pretty complex.
Re:How Flash Games Shaped the Video Game Industry by tombert on Sunday March 02, 2025 @11:01AM (#43231748)
Yeah, there’s some truth to that.

It also doesn’t help that it’s two pronged: Flash is an animation tool and a software development environment.

There are some great animation software packages out there like Toonboom or even something like Moho or Opentoonz, but as far as I am aware they do not have the same kind of direct integration with a programming language like Flash did.

On the other end of the end of the spectrum, you have tools like Game Maker which do have programming as a core feature, but you’re expected to do animations elsewhere and import them in.

So Flash is a competent tool across two complicated domains.