Re:How Flash Games Shaped the Video Game Industry
by tombert on Sunday March 02, 2025 @02:03AM
(#43228085)
Ha, if you were to make a decent Flash clone I would pay a not-insignificant amount of money for it as long as it’s not a subscription thing. I don’t have enough interest in that level of programming to make it myself.
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Re:How Flash Games Shaped the Video Game Industry
by praptak on Sunday March 02, 2025 @09:39AM
(#43230894)
My theory is that it's hard to create a usable tool in general and even harder if the domain is complex. Interactive animations are pretty complex.
Re:How Flash Games Shaped the Video Game Industry
by tombert on Sunday March 02, 2025 @11:01AM
(#43231748)
Yeah, there’s some truth to that.
It also doesn’t help that it’s two pronged: Flash is an animation tool and a software development environment.
There are some great animation software packages out there like Toonboom or even something like Moho or Opentoonz, but as far as I am aware they do not have the same kind of direct integration with a programming language like Flash did.
On the other end of the end of the spectrum, you have tools like Game Maker which do have programming as a core feature, but you’re expected to do animations elsewhere and import them in.
So Flash is a competent tool across two complicated domains.