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Re:Nine – seemingly impossible C64 demo by Dylan16807 on Tuesday February 04, 2025 @11:55PM (#42943979)
I don't like how you worded this post. You know the demo's point is having all 9 go at the same time, so it's quite misleading to start off describing something that sounds like the demo's point, but is not the demo's point, and saying it's "not hard". Your second paragraph mostly corrects that false impression, but I dislike that you gave a false impression to start with.
Re:Nine – seemingly impossible C64 demo by Underphil on Wednesday February 05, 2025 @01:09AM (#42944518)
This is an extremely common type of comment on articles like this. The commenter has to ensure everyone knows their credentials before offering any sort of praise to the creator. I also despise this type of self-serving comment.
Re:Nine – seemingly impossible C64 demo by flohofwoe on Wednesday February 05, 2025 @02:46AM (#42945281)
9 sprites on screen at the same time is trivial (this is known as sprite multiplexing), 9 sprites on the same raster line is the actual 'aha effect' because the C64 can only do 8 sprites per line.
Re:Nine – seemingly impossible C64 demo by Dylan16807 on Wednesday February 05, 2025 @03:59AM (#42945887)
I'm not sure why you replied to me? Are you nitpicking that I said "go at the same time" because I think it's clear enough in context.