Re:Portals and Quake
by adastra22 on Saturday January 11, 2025 @04:14AM
(#42664507)
2D graphics cards had alpha masking.
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| on HN ]
But not standard VGA.
That’s right, Descent ran in mode 13h 320x200 with 256 colours and drew directly to video memory. No alpha masking involved. The source is available here https://github.com/videogamepreservation/descent