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Re:Portals and Quake by bananaboy on Saturday January 11, 2025 @02:56AM (#42664168)
Original Descent was software rendered though.
Re:Portals and Quake by adastra22 on Saturday January 11, 2025 @04:14AM (#42664507)
2D graphics cards had alpha masking.
Re:Portals and Quake by rep_lodsb on Saturday January 11, 2025 @06:30AM (#42665160)
But not standard VGA.
Re:Portals and Quake by bananaboy on Saturday January 11, 2025 @04:43PM (#42669151)
That’s right, Descent ran in mode 13h 320x200 with 256 colours and drew directly to video memory. No alpha masking involved. The source is available here https://github.com/videogamepreservation/descent