Re:Portals and Quake
by rep_lodsb on Saturday January 11, 2025 @06:30AM
(#42665160)
But not standard VGA.
[ Parent
| on HN ]
That’s right, Descent ran in mode 13h 320x200 with 256 colours and drew directly to video memory. No alpha masking involved. The source is available here https://github.com/videogamepreservation/descent