Re:Game dev in Rust: a year later
by pjmlp on Sunday January 05, 2025 @12:00PM
(#42603102)
The points 1 and 2 are why cross platform 3D APIs like those managed by Khronos are "portable", and in some extreme cases have enough execution paths with vendor extensions,
and OS/driver/GPU workarounds, that is hardly different from middleware engine.
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