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Re:Game dev in Rust: a year later by sylware on Sunday January 05, 2025 @08:02AM (#42601479)
Had serious interaction with the tiny glade devs (and I own the game on native elf/linux on steam):

1 - The proprietary vulkan drivers were a massive pain, nvidia or AMD, and whatever the OS. Had no issue with AMD vulkan mesa.

2 - It seems there are critical bugs in GPU hardware which this game did manage to hit.

3 - rust toolchain is missing a "-static-libgcc" option in order to work around libgcc ABI issues, "bug" which is opened on microsoft github since 2015... Which makes rust unsuitable for 'correct' elf/linux generation of binaries for games.

4 - that game is really good.

Re:Game dev in Rust: a year later by pjmlp on Sunday January 05, 2025 @12:00PM (#42603102)
The points 1 and 2 are why cross platform 3D APIs like those managed by Khronos are "portable", and in some extreme cases have enough execution paths with vendor extensions, and OS/driver/GPU workarounds, that is hardly different from middleware engine.