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Re:Turbulenz HTML5 gaming platform and engine released free ... by NickPollard on Tuesday July 10, 2012 @10:26AM (#4223923)
EDIT: As I mention in a reply below, this is now working for me after force enabling WebGL in chrome for ATI cards. My apologies to David and the team for jumping the gun.

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I get "Turbulenz is not currently supported on your platform, but we're working on it!" running Chrome under Ubuntu.

Sure, Linux gaming isn't a big market, but surely one of the big points of HTML/web gaming is cross-platform support?

I wish these guys luck - I actually interviewed there a while back, and the technical members really know their stuff - but I think they've got a few more barriers to cross first to get to 'it just works'.

Re:Turbulenz HTML5 gaming platform and engine released free ... by davidgaleano on Tuesday July 10, 2012 @10:36AM (#4223978)
Most of our developers use Ubuntu and I just tried to play Score Rush and it worked fine for me on Chrome under Ubuntu. Perhaps the browser is black-listing your video card and not supporting WebGL? If I can get more details about your system I can try to help.
Re:Turbulenz HTML5 gaming platform and engine released free ... by NickPollard on Tuesday July 10, 2012 @10:56AM (#4224081)
My apologies - WebGL was disabled by the auto-blacklist for using an ATI card, and I hadn't force enabled it since reinstalling Ubuntu last week.

It appears to work now. Framerate isn't great but that could be due to a whole host of factors. I'm using the Open source driver rather than ATIs proprietary fglrx driver for one thing.

Re:Turbulenz HTML5 gaming platform and engine released free ... by andypants on Tuesday July 10, 2012 @10:43AM (#4224008)
It would be nice if the SDK were available for linux.
Re:Turbulenz HTML5 gaming platform and engine released free ... by davidgaleano on Tuesday July 10, 2012 @10:52AM (#4224056)
Most of the developers at Turbulenz use Ubuntu, so everything does work on Linux, it was more a case of lack of requests for a Linux version of the SDK so we concentrated our release process in the versions that our developers needed at the time. Now that we have a couple of requests for a Linux version we will probably release one shortly.