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davidgaleano

Re:Why Do Everyone's Logo Fonts Look the Same? on Sunday December 03, 2023 @06:59AM (#38506444)
I think the recent rebranding of ILM was quite successful, it is less bland that the previous one.

https://youtu.be/oEj-2qmtvrU?si=KvfZ5KzwvHgjPoYP

Re:London Medieval Murder Map on Sunday July 09, 2023 @11:50AM (#36655505)
This one does require an account: https://www.police.uk/ You have to select an area and then select crime map.
Re:London Medieval Murder Map on Sunday July 09, 2023 @11:47AM (#36655453)
The equivalent for current crimes: https://crimerate.co.uk/crime-map
What about one single client writing and multiple clients in read-only mode? Any problems with storing the file on network storage? Basically, how far can you push it before it is better to just use PostgreSQL?
Can multiple separate clients access the same single-file database at the same time?
The whole series is full of racist jokes from racist characters, it is a bit strange that they pull the episode with the least racist joke on it.
Anyone else gets a 404?
Re:Ask HN: Best Free Python Editor? on Saturday April 25, 2020 @03:27PM (#22980662)
Vim with coc-python works very well for me: https://github.com/neoclide/coc-python

“Built with rich support for the Python language (for all actively supported versions of the language: 2.7, >=3.5), including features such as linting, IntelliSense, code navigation, code formatting, refactoring, snippets, and more!”

Re:Lily of the Valley – May Day in France (2010) on Thursday May 02, 2019 @09:22AM (#19807601)
Weirdest yet is that I finally decided to watch Breaking Bad and the last episode I watched also mentioned Lily of the Valley :-)
Did he ever get a reply?
Re:Comdb2 is open sourced on Thursday May 18, 2017 @07:00AM (#14366221)
VLDB 2016 paper with some benchmarks here: http://www.vldb.org/pvldb/vol9/p1377-scotti.pdf
Well, at least they made their hardware and software survey public: http://store.steampowered.com/hwsurvey
Re:Ga.me – new 'online game console' now in open beta on Saturday February 22, 2014 @02:05PM (#7283137)
What games did you try? Do you get any errors on the JavaScript console?
Re:Ga.me – new 'online game console' now in open beta on Saturday February 22, 2014 @02:00PM (#7283109)
Which OS? Does WebGL work fine for you?
Re:Ga.me – new 'online game console' now in open beta on Saturday February 22, 2014 @01:59PM (#7283104)
Safari on iOS dotes not support WebGL, so I guess none of the games would work for you.
Re:Turbulenz HTML5 game engine is now open source on Friday May 03, 2013 @09:42AM (#5650039)
One of our colleagues wrote this article about our decision and the process we followed to migrate our existing JavaScript code to TypeScript:

http://news.turbulenz.com/post/47457658846/mostly-painlessly...

Just to be clear, this is not Quake 4 running in WebGL, this is a WebGL engine using Quake 4 assets.
It seems to be a bug in the latest beta of Chrome when using backbone.js (which we use):

https://code.google.com/p/chromium/issues/detail?id=136381

Most of the developers at Turbulenz use Ubuntu, so everything does work on Linux, it was more a case of lack of requests for a Linux version of the SDK so we concentrated our release process in the versions that our developers needed at the time. Now that we have a couple of requests for a Linux version we will probably release one shortly.
Everything run in pure WebGL. The sound used Web Audio (but we also support HTML5 Audio).

We do not demo anything running with the plugin any more.

Lack of WebGL support is the only reason to use the plugin. Now we also have a pure JavaScript 3D physics and collision solution (to be available on the next SDK release).

Most of our developers use Ubuntu and I just tried to play Score Rush and it worked fine for me on Chrome under Ubuntu. Perhaps the browser is black-listing your video card and not supporting WebGL? If I can get more details about your system I can try to help.
This one:

    http://www.youtube.com/watch?v=k2C5govjl5Y&list=PLF06FB93083F1D460&index=7&feature=plpp_video
I apologise for the darkness of the recording of the Quake 4 demo, we did another presentation at Develop - Evolve this morning that will show the demo in all its glory.
Sorry if we did not get the message across correctly, sometimes is hard to find a good simple example to explain what your product can do. As asadjb said it was just a way to say that our product allows development of complex 3D games, as we demonstrated by our game demos and our FPS demo.
Could you give some information about which browser are you using and were are you located? which game are you trying to play? Thanks.
I think we need to update that bit in the whitepaper, it was written long before we developed our WebGL stack which as you pointed out now uses WebSockets. We are working on a multiplayer version of Score Rush that would be available on our website for everyone to try.
We did demonstrate real games using our technology, this is the presentation I gave at WebGL Camp Europe:

    http://www.youtube.com/playlist?list=PLF06FB93083F1D460
The demonstration at Develop Evolve was more business oriented.

All our tools and pipelines are explained and documented on our SDK, online docs at:

    http://docs.turbulenz.com
You are free to download the SDK and try it for yourselves, but we will try to provide more specific details in the future.

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